sâmbătă, 16 aprilie 2011

Rise of the Planet of the Apes trailer unleashes itself upon humanity

So it turns out that James Franco may be responsible for ending the world. Strange, our money would have been on Justin Bieber. In the newest title in the Planet of the Apes franchise that includes five movies in the original series and one reboot starring Mark Wahlberg, Rise of the Planet of the Apes, will tell the origin of the intelligent apes which begin the movement to replace humanity as the dominant species on Earth.

The film will be something of a reboot and a prequel to the earlier movies, but it will also be a new story which should not change the original continuity too much. James Franco stars as a scientist working on neurological treatments to help fight against Alzheimer’s. When he begins testing on the ape Caesar (played by Andy Serkis who was then replaced in post-production), the results are astounding. As the ape’s intelligence grows, so do the sympathies of the lab attendants who remove Caesar from the lab to protect him, not knowing that the ape’s intelligence was continuing to grow, and plans to revolt had already been formed.

The film stars Franco, Freida Pinto, John Litgow and Brian Cox. Directed by Rupert Wyatt (The Escapist), Rise of the Planet of the Apes hits theaters on August 5.

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Video shows the panic Fukushima’s radiation cloud caused as it spread across the globe

japan-fukushima-tweets-worldwide-radiation

This interactive graphic shows the number of Fukushima radiation tweets made by each country in the days since the reactor blew. It also shows the movement of the radiation cloud around the world.

The situation in Japan seems to be getting a lot worse before it gets better. Though the earthquake and tsunami are long over, radiation leaks and problems continue at the Fukushima Nuclear plant. According to SocialIntensity.org, there have been more than 500 million tweets about the incident in the last month. The moving graphic below shows the intensity of tweets in each country around the world in the days since March 11, 2011, when the nuclear reactor first blew its lid. It’s interesting to note how much tweets pick up as the cloud approaches them, and how much they decline after it passes.

To get this data, the site used Google’s Realtime system to search for tweets containing information on radioactivity, pollution cloud, Fukushima, and similar topics.

Fukushima is now the most expensive natural disaster in history, costing more than $309 billion dollars. The disaster is getting so bad that Sony may shut down its offices for two weeks to save power.

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Twisted Metal returns to its disturbing roots in this new trailer

Trailer: The Twisted Metal franchise lives again, and in this new trailer it shows that it will be returning to the PS3 with all kinds of cool weirdness in tow.

If you owned a Playstation One, there is a very good chance that you have memories of Twisted Metal. They may not all have been fond memories, especially if your buddies chose to hide in a bell tower and launch spectral missiles at you all day long because they simply refused to play the game like they should and instead hid like a coward and let their special attack do all the work while the real gamers were forced to run for their lives!! Sorry, the game brings back some intense memories.

For many, Twisted Metal was a series that combined three very cool elements—fast vehicles, powerful and original weapons, and the ability to wipe the smirk off of your friends’ face as you destroyed their Humvee with a guy on a motorcycle. But after the PSOne (and even during it when the later incarnations of the game began to show their limits), the franchise floundered and failed to capture the imagination of the fans. Part of that was likely due to the change from the original developer, SingleTrac to 989 Studios, and then later to Incognito Entertainment, but more likely people just felt that the franchise had hit its peak.

It has been 10 years since the last console game in the series, Twisted Metal: Black, and the property once again finds itself in the hands of many of the original developers of the game, who have gone on to form Eat, Sleep, Play Inc., This will mark the studios first full game, but despite the lack of a resume for the developer as a whole, the studio is packed with some of the best talent working today, including David Jaffee, the director of God of War and the original Twisted Metal games. In other words, there is a lot of cause to be excited.

The new game will feature most of the familiar combatants from the series, four-player split-screen action, and a multiplayer that will contain 16-players. Check out the trailer below and expect to hear more on this game in the coming months (especially at E3), and look for it as a PS3 exclusive on October 4.

[Warning: May not be suitable for all ages]

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vineri, 15 aprilie 2011

Fujitsu Lifebook X2 notebook concept folds into four parts

Yanko Design has posted renders for a touchscreen Fujitsu notebook concept that folds into four parts.

There’s no denying that the design of notebook computers has been more of an evolution than a revolution for the last 20 years: sure, trackballs have disappeared in favor of trackpads, screens are larger (and in color!), and the systems are far sleeker and much more powerful than their early brethren. But if you were to put a notebook from 1991 next to a notebook from 2011, most people would notice the system’s similarities rather than their differences.

Every once in a while a design comes along that challenges traditional thinking about notebook computers: one might be the Acer Iconia that opts for two touchscreen displays rather than one display with a conventional keyboard and pointing device. However, another might be a design concept from Yanko Design for a Fujitsu Lifebook X2. Dubbed a “folded notebook,” instead of opening on a single hinge like a traditional notebook, the X2 concept features four sections that open accordion-style on three hinges.

Yanko Design Fujitsu Lifebook X2 concept

The top two sections feature flatscreen displays, and the X2 concept is apparently intended to operate with just one slim panel opened up: it serves as a display while the touch-capable lower display pops up a virtual keyboard for quick messaging and communications needs. When a user needs a complete notebook, all four sections unfold to reveal a physical keyboard and trackpad, and the two screens meld together to become a full-sized notebook display.

And when users are done with the computer, the whole thing folds up into a package that looks like it could fit into a clutch purse.

Yanko Design Fujitsu Lifebook X2 concept

The Lifebook X2 concept is just a design at this point, so no hardware specs are available, although the design does feature a webcam, USB ports, dedicated media keys, and apparent audio jacks. Even if the Lifebook X2 never reaches consumers, it’s good to know at least someone out there is challenging the traditional idea of what a notebook computer should be. Over two decades of the same-old same-old might be more than a enough.

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April WordPress hack the latest in long line of similar attacks

WordPress Logo

The recent April 13 reported attack is the latest high-profile website attack in a long line of similar security breaches, and it could threaten a number of high-profile sites.

Automattic, the purveyor of WordPress, has suffered a recent security breach that could present to significant security risk for WordPress-powered sites.

“Automattic had a low-level (root) break-in to several of our servers, and potentially anything on those servers could have been revealed,” WordPress founder Matt Mullenweg explained on the WordPress blog, on Wednesday. Mullenweg goes on to write that WordPress is reviewing the logs and suspects its source code was copied. The company has little advice for users, other than to strengthen their passwords. Not only is the WordPress blog hosting affected, but many of Automattic’s other services are potentially at-risk.

The consequences of this attack by hackers will definitely be felt by the major VIP members of the WordPress service such as NASA, CBS and The New York Times. Alexia Tsosis from TechCrunch (also a VIP member) says “VIP customers are all on ‘code red’ and in the process of changing all the passwords/API keys they’ve left in the source code.”  Tsosis says that Automattic is downplaying the potential severity of this attack.

There have been a bevy of hack attacks occurring lately against big name companies, such as the DDoS attacks against Sony PlayStation by Anonymous, as well as the EMC breach, Epsilon, and lets not forget that this isn’t the first time WordPress has been attacked.

WordPress was hit hard in 2009 when hidden admin accounts were creating back doors. Just last month, WordPress also suffered a huge DDoS attack, affecting 10 percent of its hosted sites. Let’s remember that this blog host serves some 18 million sites. Mullenweg originally believed the March Distributed Denial of Service attack was motivated politically by China, though later he changed his thoughts on who the culprits may be. There’s no word yet that this April root break-in is politically motivated, but these attacks may be building to some sort of crescendo.

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Acer debuts 23- and 27-inch 3D monitors

Acer is hoping to engage 3D gaming and entertainment fans with new 23- and 27-inch 3D capable display - and the big one has Nvidia 3D Vision support.

Computer maker Acer is hoping folks are still interested in jumping on the 3D entertainment bandwagon, introducing two new 3D capable monitors to appeal to both gamers and folks looking to tap into consumer 3D content. The 23.6-inch HS244HQ display features support for 3D content via HDMI and a native 1,920 by 1,080-pixel resolution, while the 27-inch HN274H offers the same native resolution and claims to be the first 27-inch display to support both HDMI 3D and Nvidia 3D Vision for 3D gaming.

Acer HN274H 27-inch 3D monitor

“Setting the standard for premium 3D multimedia, the new Acer 3D displays give the sensation of full immersion in a virtual world, while the contemporary design sports stylish features, convenient touch-sensitive controls and earth-friendly materials,” said Acer America’s senior product marketing manager for peripherals Dan Oka, in a statement.

The 27-inch HN274H ships with Nvidia 3D Vision glasses and sport an integrated IR emitter to sync up the active shutter technology—although users will need to get a different set of 3D glasses to tap into 3D content from Blu-ray players and other video sources. The HN274H sports three HDMI inputs along with VGA and DVI inputs, and Acer claims the system has a dynamic contrast ratio of 100 million to 1—handy for catching opponents sneaking up on you in dimly-lit first-person shooters. The HN274H is available now for a suggested price of $689.

The 23.6-inch HS244HQ 3D display doesn’t support Nvidia 3D Vision, but ships with Acer 3D glasses with active shutter technology for handling 3D content. The monitor sports two HDMI ports along with VGA, a 120 MHz refresh rate and a 2ms response time—although the dynamic contrast ratio drops down to a mere 12 million to one. The HS244HQ also sports two integrated speakers. The HS244HQ should be available now for a suggested price of $449.

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Nintendo to unveil Wii 2 console in June

nintendo-wii

New rumors suggest that Nintendo will unveil its next generation video game console at E3 this year.

Nintendo is definitely going to debut its next console at E3 this year, says Game Informer. The gaming mag believes that the new system will support HD resolutions, but stops short of saying whether it will be more powerful or less powerful than the PS3 and Xbox 360, but it will be competitive. Nintendo is already showing off the system to publishers, trying to get them developing new titles for its “late 2012? launch.

“Nintendo is doing this one right,” an anonymous source told GI. “[It's] not a gimmick like the Wii.”

While we can’t pretend to know exactly what that vague statement implies, this news comes just as rumors are heating up about a potential May 15 price drop that would bring the Wii into the $150 price bracket. If Nintendo does plan to unveil its next console on June 6 (the likely date of its E3 pre-conference), a premature price cut wouldn’t be out of character. Past Nintendo systems have all cost less than $150 by the time newer systems are announced or getting ready to hit the market. Due to its success, the Wii has staved off price cuts longer than the company’s previous consoles.

We speculate that the Wii 2 will be backward compatible with the Wii for both disc-based software and download-able titles, and come with more internal storage for games and applications. GI indicates that Nintendo may cater the system toward the North American market and launch the console with a new brand. While most Nintendo systems tend to launch with a Mario game or another major Nintendo franchise of some kind (3DS launched with PilotWings and Nintendogs + Cats), Nintendo did launch the Wii with Wii Sports, which could be considered a new brand.

We hope Nintendo will have a playable Wii 2 demo at E3, but it will likely wait a year to show the system in playable form.

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Handpresso Outdoor Espresso Kit packs caffeine supplies in small, classy package

Handpresso Outdoor Espresso Kit packs caffeine supplies in small, classy package

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Login Register HomeProduct ReviewsVideosMobileComputingGamingHome TheaterLifestyleFeaturesHow-ToGuidesPhotography •Gadgets •Buying Guides •Talk Backs •Entertainment •Movies •Auto Home » Lifestyle » Handpresso Outdoor Espresso Kit packs caffeine supplies in small, classy package Handpresso Outdoor Espresso Kit packs caffeine supplies in small, classy packageBy: Kelly Montgomery  •April 14, 2011ShareTweet

This small kit from Handpresso lets you craft a handmade espresso shot just about anywhere you go.

Making your own coffee is a fine and personal art. We know countless people who love to wake up and head right to their at-home espresso machine, listening to screeches and grinding noises until the perfect beverage is prepared. Getting a personally-crafted brew when you’re out and about is more difficult. If Starbucks at the kids’ soccer game or your next picnic is unacceptable, this espresso kit from Handpresso takes significantly more effort, but might do the trick for the coffee snob. The Handpresso Outdoor Espresso Kit ($170) gives you all the tools to create what the company likes to call “nomadic espresso.” The kit includes a small non-electric espresso pump, four unbreakable cups, and a thermo-insulated flask to hold the necessary hot water. Instead of pressing a button like you do at home, this kit requires a little elbow grease, but that little bit of effort will help you craft a perfect shot of espresso with crema almost anywhere. The kit comes in a small black bag with a shoulder strap and everything is held neatly inside. Coffee addicts beware, the portability of this set might make upping your caffeine intake a little too easy. Perhaps best to save it for special occasions.

Coffee Joulies help you avoid the burnt tongue that ruins your morning Coffee Joulies help you avoid the burnt… Bodum Fyrkat Cone Charcoal Grill features spit rod, conical design Bodum Fyrkat Cone Charcoal Grill feature… Obol ‘Swoop n Scoop’ helps you avoid soggy cereal Obol ‘Swoop n Scoop’ helps y… Artful Winemaker Personal Winemaking System crafts homemade wine in 28 days Artful Winemaker Personal Winemaking Sys… Lifestyle Tags: beverages • coffee • espresso • food and drink • gift • handpresso • handpresso outdoor espresso kit • home • kitchen • outdoor gearTrackback URL: http://www.digitaltrends.com/lifestyle/handpresso-outdoor-espresso-kit-packs-caffeine-supplies-in-small-classy-package/trackback/

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A look inside News Corps’ overly optimistic MySpace sales pitch

myspace for sale

News Corp is doing its best to make MySpace look like a catch, and it's proving to be quite the undertaking.

Last week, it was reported that MySpace’s days were numbered and the sale process was going to hit full swing soon. Apparently it has, and as could have been assumed, it’s not going to be pretty. TechCrunch claims to have obtained a copy of MySpace’s very confidential pitch plans as penned by News Corp.

As could be expected by any company trying to peddle its struggling Web property, News Corp is being overly optimistic about MySpace’s future. Of course this optimism can only go so far: The most positive things News Corp could say about MySpace is that its annual revenue will be approximately $109 million and its expenses at $247 million. Do the math, and that means the failing social network is operating on a $165 million loss for the year. Unfortunately, that figure is about as good as it gets. News Corp wisely chooses not to touch on much of MySpace’s past numbers, user falloff, or general slump into oblivion. Instead, the document largely seems to conclude that there is hope since the sites revenues are growing (it should be mentioned that so are its expenses, even in the face of massive layoffs this year).

So, to the future News Corp ethusiastically points! According to the report, the firm thinks it’s possible for MySpace to stage some sort of comeback of unforeseen proportions, hinging on the forecast of seeing expenses drop to $69 million and revenue to $84. Sure that means revenue would take a dip, but the drastic (incredibly, some might say impossibly drastic) fall in expenses would make MySpace profitable. The pitch goes on to cast revenue expectations for the next few years, saying the site will bring in $101 million in 2013, $119 million in 2014, and $139 million in 2015.

It all sounds like a desperate bout of wishful thinking on News Corp’s part. But you can’t blame the company for doing its utmost to unload the site and, fingers crossed, get some money for it (we have to point out that News Corp acquired MySpace for $580 million in 2005). But here are a few other crucial numbers that you’d think would make most of New Corp’s predictions for MySpace impossible:

This year, MySpace lost 10 million users between January and February and is currently losing 14 percent of its users every month. How that will attribute to rising profits between 2013 and 2015, we’re unsure.MySpace’s advertisers are running for the hills. A visitor’s average time on the site has plummeted to 59 percent over the last year.Since 2009, MySpace has had to layoff more than 1,500 international and national employees.Sharing via MySpace decreased 20 percent in 2010. For some perspective, sharing via Facebook increased 394 percent. Sharing via Orkut even jumped 212 percent.

Further complicating any sort of sale is the fact that MySpace is again being sued [Bloomberg] for giving third parties user data. Selling the troubled site is getting more and more difficult for News Corp.

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joi, 14 aprilie 2011

Resident Evil: Operation Raccoon City trailer

Trailer: The next console game in the Resident Evil franchise has released a new trailer showing off a bit of gameplay, and a lot of potential.

If you played the original Resident Evil 2, odds are you probably wished for the death of the main character, Leon Kennedy, at least once or twice. He wasn’t a bad character, nor was it a bad game by any means, but when your protagonist has trouble taking a right turn, or things like a picket fence become massive impediments that cause your death because it is impossible to climb over them, then you may have cursed Leon at least once.

For those that were never able to get over that, Resident Evil: Operation Raccoon City may be the perfect game. Set during the events of Resident Evil 2 (and Resident Evil 3: Nemesis, although it isn’t clear how much, if any, story crossover from that title will be included), you play as either a member of the Umbrella Corporation’s special mercenary security force, or a member of the U.S. military sent to investigate the outbreak in Raccoon City.

Although typically prequel games are somewhat intractable in their storytelling options, Operation Raccoon City wants you to have the freedom to change the history of the Resident Evil franchise. As such, you can complete several missions that did not happen in the previous games, like saving the city, and putting a slug in poor Leon’s chest.

Look for Resident Evil: Operation Raccoon City for PC, PS3 and Xbox 360 this winter.

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It’s here: Kinect support for Netflix on Xbox Live

netflix-kinect

Time to officially ditch your remote and get ready to control your viewing habits with a wave of your hand, with Kinect support for Netflix on Xbox Live.

If you can remember that far back, Microsoft promised Kinect support for Netflix on the Xbox during its keynote at CES. Now, it’s delivering. At the MIX event, the company announced that starting today, Netflix is integrated with Kinect and “with just the wave of their hand” users can sift and choose the movie or show of their choice.

In an effort to make the remote obsolete, the update will come at you next time you power up your Xbox 360 and choose Netflix. Xbox Live’s director of programming Larry Hyrb explains further: “That means controller-free navigation of thousands of movies and TV show [sic], allowing you to use just the sound of your voice or wave of your hand to control your favorite Netflix content. You’ll be able to select movies and TV shows recommended for you by Netflix, as well as play, pause, fast forward and rewind using gesture or voice.”

While that’s all very exciting, we knew it was coming for awhile now. So for all those unimpressed by what you saw as an eventual upgrade, Microsoft has a surprise in store. Hyrb boasts that Kinect support for Netflix on Xbox Live will also feature a new personalized recommendation system. The new channel will also forsake the controller and “uses a smart engine to suggest movies or TV shows based on your viewing habits and instant queue.”

So get ready for some awesome movie-choosing experiences, and a slew of hilarious videos showing ill attempts at motion-controlled Netflix. Microsoft sent us the full press release, check it out for all the intricate details coming to your Xbox… today.

Available today, Kinect support for Netflix on Xbox LIVE delivers controller-free movies and TV shows exclusively on Xbox 360

Starting today, Kinect support for Netflix now allows consumers to instantly watch TV shows and movies streaming from Netflix with just the wave of their hand and sound of their voice. As the first console to launch streaming from Netflix in 2008 and the only device that lets you share your favorite movies and TV shows with up to seven friends in a Movie Party, Xbox is now the only place to enjoy thousands of TV shows and movies streaming from Netflix controller-free on the biggest screen in your home.

“By integrating Kinect into the Netflix experience on Xbox LIVE, we’re continuing to transform the way people enjoy their favorite entertainment in the living room,” said Pete Thompson, General Manager, Xbox LIVE. “Since its launch, Netflix has always been one of the most popular services on Xbox LIVE, so we are excited to deliver a brand new way to control this experience in a way that can’t be found anywhere else.”

The Netflix application currently offers Xbox LIVE Gold members who are also Netflix members in the United States and Canada the ability to instantly watch TV shows and movies streaming from Netflix, which contains thousands of TV shows and movies from the major networks and studios, and independent and international producers.   Now, through the power of Kinect, your voice is the remote control – just say “Xbox play” to start movie night.

“Netflix continues to provide its more than 20 million members in the U.S. and Canada unparalleled convenience, selection and value,” said Netflix Vice President of Corporate Communications Steve Swasey. “With thousands and thousands of titles available to watch instantly, paired with the innovation of Kinect and the power of Xbox LIVE, this is an entirely new way for Netflix members to enjoy instantly watching TV shows and movies streaming from Netflix on their TVs.”

With Xbox LIVE, take your Xbox 360 online and browse the full Netflix library to find the movie or TV show that you want, or launch Netflix from the Kinect Hub and select from one of the recommended titles using your voice and hand gestures as the remote control. Even play, pause, fast forward and rewind what you’re watching with the wave of your hand or the sound of your voice.

With a growing community of 30 million active members on Xbox LIVE spending more than one billion hours a month online enjoying entertainment, Xbox 360 is the only place to experience controller-free entertainment with tens of thousands of movies and TV shows in 1080p streaming, thousands of live and on-demand sports, and millions of songs – all on the biggest screen in your home shared with the people you care about most wherever they are.

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Baidu taking social strides, with or without Facebook’s help

baidu twitter

A Baidu-Facebook partnership may still come to fruition, but it looks like the Chinese search engine giant will be wasting no time with its social media plans.

There’s been a lot of speculation lately regarding Facebook’s possible involvement with Chinese Internet giant Baidu. Word has it that the site will work with Baidu to create a new social network in place of an actual Chinese extension of Facebook. Which is why it seems odd that Baidu is taking steps to break into social on its own.

A new report from Digicha says that the Chinese press is abuzz with news that Baidu will be relaunching Baidu Talk as Baidu Weibo. Baidu Talk has been in a private beta for some time now and was the search titan’s answer to Twitter. If you’re thinking that China already had one of those, you’d be right. The similarly named Sina Weibo has been dominating the country’s microblogging landscape, even winning loyal users globally. But Baidu cannot be deterred, and will launch its own Twitter-like service that will come with extended social elements as well. To further distance it from the simplicity of Sina Weibo, it will require users to register with their legal identities, which Baidu Weibo will verify.

From the sounds of it, we have a Chinese version of the Google versus Facebook tussle on our hands. Baidu is Google in this case, and (despite being far more similar to Twitter, for our comparison purposes) Sina Weibo is Facebook. Baidu desperately wants to come up with a competitor service, but has yet to seriously break into social the way many of these other sites have. In a strikingly similar situation, Baidu has even introduced integration with popular social sites Tencent, Sohu, and Netease — and “Sina Weibo has so far declined to participant.”

It’s possible the deal between Facebook and Baidu was nothing more than weak discussions and bolstered by rumors, and now Baidu is determined to fend for itself in the social arena. If so, Baidu would be well to pursue that collaboration; Chinese analysts say that Baidu doesn’t have a strong chance to catch up, much less best, its competitors in this market.

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luni, 11 aprilie 2011

Sony bringing Music Unlimited to the PSP

PlayStation Portable owners will soon be able to tap into Sony's Music Unlimited streaming service starting at $3.99 per month.
Sony Qriocity logo
Sony has announced that, beginning April 14, PlayStation Portable (PSP) owners with PlayStation Network IDs will be able to tap into Sony’s Music Unlimited streaming service, powered by the company’s cloud-based Qriocity platform. Music Unlimited provides subscribers with access to a library of over 7 million songs that users can stream as much as they like from PCs as well as a range of Sony devices, including network-enabled Blu-ray players, recent Bravia TVs, PS3 systems, and selected home theater systems.
Sony Music Unlimited subscriptions start at $3.99 per month, with a premium package going for $9.99 per month. Both services offer all-you-can-eat music streaming from Sony’s full library, but the premium service adds on additional music channels, on-demand listening, and the ability to create custom playlists.
Sony had initially announced Music Unlimited support for the PSP would launch by the end of 2010.
Sony’s Music Unlimited service is currently available in the United States, Australia, New Zealand, and selected European countries (France, Germany, Ireland, Italy, Spain, and the United Kingdom). Sony has previously said it intends to extend Music Unlimited to Android devices in the near future, potentially making it a serious player in mobile music subscriptions—a place even iTunes has yet to go.

Gaming tops tablet activity, says Google study

Apple-iPad-2-gaming

A Google AdMob study of tablet usage has found that playing games is more popular than any other activity.

A new survey by Google AdMob has found that tablet owners primarily use their touchscreen devices for playing games, the Guardian reports. Other popular uses include emailing, social networking and consuming media like videos, music and e-books.

Out of the 1,430 tablet owners interviewed, 84 percent used the device for playing games. “Searching for information” came in as the second most-popular activity at 78 percent, followed by emailing (74 percent), reading the news (61 percent) and using social networks (56 percent). Only 51 percent use their tablets for watching videos or reading music, the study found. And Reading e-books was only popular among 46 percent of those interviewed.

The study (PDF) also shows that tablets, while not yet more popular than PCs, are certainly making headway against their bulky competition with 28 percent identifying their tablet as their primary computer, and 43 percent admitting that they spend more time using their tablet than their PC.

Despite obvious benefit of being able to easily take a tablet anywhere, most people (82 percent) say they mostly use their device at home. A mere 11 percent said they use their tablet as a mobile device. A total of 68 percent of owners use their tablet at least one hour per day, with 34 percent admitting that they use the device for two or more hours daily.

While some of the information wasn’t much of a surprise (59 percent use their tablets more than they read books), the study did find that 1 in 3 tablet owners use their tablet more than they watch TV. (Which would probably explain why Time Warner and Cable vision are so anxious to offer their programming on the iPad.)

Google never explicitly mentions what type of tablet those they interviewed own, but considering that the study was conducted last month, it’s safe to assume that a large percentage of those polled owned an Apple iPad.

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Expedia to spin off TripAdvisor

Online travel company Expedia is planning to spin off TripAdvisor into a separate company to better compete with the likes of Priceline.

Expedia logo

Leading online travel agency Expedia has announced (PDF) it plans to spin off its TripAdvisor business in a tax-free, all-stock deal that will enable the ad-based TripAdvisor to grow more quickly, while enabling Expedia to focus on improving its products and better compete with rivals like Priceline.com.

Under the deal, TripAdvisor’s domestic and international operations (as well as 18 other travel media and advertising brands) would spin off into its own publicly-traded company. Expedia itself would continue operating so-called transaction brands like Expedia itself, as well as Hotels.com, Hotwire, and carrentals.com.

Although Expedia’s business currently account for most of the the current company’s income, industry watchers generally believe TripAdvisor’s ad-based travel site business is the next high-growth segment of the industry. By spinning it off into a separate company, Expedia chairman Barry Diller apparently hopes to attract investment that might otherwise balk at investing in the larger—and slower-growing—Expedia. Expedia has been facing stiff competition from the likes of Priceline.com, particularly in international markets. By spinning off TripAdvisor, Expedia hopes to unlock hidden value in the company and show earnings growth of its own, since it won’t have to sink money into developing TripAdvisor.

The split is subject to a number of conditions and must be approved by Expedia’s board of directors, but the company expects the spin-off to be completed by the third quarter of 2011.

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Midnight Shot camera lets you capture creepy photos in the dark

Capture creepy nighttime photos in total darkness with this infrared Midnight Shot camera from ThinkGeek.

When it comes to lighting, most of us like to take photographs in the daylight or with a bright flash that compensates when in a dimly-lit area–pretty standard stuff. But if that kind of photography just doesn’t suit your fancy, ThinkGeek now offers a camera that allows you to shoot in complete darkness, for whatever strange reason you might need to do so.

The Midnight Shot NV-1 Night Vision Camera ($130) uses infrared technology to illuminate scenes that look like complete darkness to the naked human eye. At only 5 megapixels, the camera’s “standard photography” mode might go unused, but it offers decent quality photos and video footage for whatever adventures or mischief you need to capture on film. When used during the daytime, the night vision mode with infrared can often see through fabric, paper, or other thin material–but as ThinkGeek makes sure to note–they’d prefer you not use the camera for various forms of evil. Whether you want to sneak up on your roommate in the dark or capture those elusive lions on your next African safari, the Midnight Shot’s invisible infrared flash will be there to capture a creepy photo that looks like something from The Real World’s bedtime cameras.

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YouTube Live debuts as its overhaul continues

youtube live

YouTube has launched its live streaming site, and will continue to improve and upgrade its content.

The evolution of YouTube continues, and today the site introduced a live video feature. According to the site’s blog, the beta version of YouTube Live will be gradually introduced, but the end goal is to allow its many partners to steam live content from their channels.

YouTube has increasingly become a portal for live or breaking news and events, and the site claims users want more of these “events taking place right now.” You can check out Youtube.com/live now to get an inkling of what the final product will look like. It’s pretty straightforward: The page shows you what live programming is coming up today, tomorrow, and next week and at what time. For the time being, there isn’t much (if any, depending on your definition) mainstream content, but that should soon change. Earlier this week, a report from the Wall Street Journal said that Google is putting YouTube through some major revisions – revisions that will potentially cost $100 million and introduce channels and professional-grade productions to the site.

Rumors about YouTube’s transition from home video forum to competitive TV streaming site have been circulating for awhile now, but this is one of the first steps that has been publicly revealed. While its announcement makes no mention of the celebrity channels possibly in the works or the production studios Google is taking meetings with, YouTube Live is ideally setting the stage for the introduction of channels and professional content. This step could hugely benefit Google as it continues to market Google TV: If YouTube Live can serve as a platform for popular programming, it would give its Internet TV platform some stronger legs to stand on. Of course, that’s provided Google can recruit what its viewers want.

Another potential benefit is that YouTube Live would seamlessly package social into live streaming. Sure, the jury is still out on how much of a social element people want integrated into their TV time, but research is strongly suggesting that certain products are going to succeed here. YouTube Live will let users login to interact with fellow streamers.

Aside from the lucrative business opportunity, Google likely sees this as are some larger implications. YouTube has become an important outlet for international happenings that otherwise would largely go unseen. Live streaming events like the Middle East’s Facebook Revolutions could make it a go-to source for global news coverage.

For the time being, your YouTube live stream options are limited – but be sure, this is just the beginning of Google’s programming ambitions.

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duminică, 10 aprilie 2011

US develops ‘panic button’ app for pro-democracy activists

The US State Department has so far launched a dozen apps to help aid pro-democracy activists around the world, including a "panic button" app that wipes a cell phone's address book.

egypt-mubarak-resign-al-jazeera

In an uncharacteristically cool move, the United States government has allotted millions of dollars to develop technology meant to aid pro-democracy activists around the world, Reuters reports.

A cell phone “panic button” app, for instance, will completely wipe a phone’s address book, and automatically send out an emergency signal to other activists. Under development by the US State Department, this activist app is one of a number of new technologies the US is promoting to help spread democracy in countries with oppressive governments.

“We’ve been trying to keep below the radar on this, because a lot of the people we are working with are operating in very sensitive environments,” said Michael Posner, assistant US secretary of state for human rights and labor.

At the helm of the State Department’s democracy-spreading technology initiative is Secretary of State Hillary Clinton, who’s pushing the expansion of Internet freedoms to help fuel citizen-led movements that use social networking services like Facebook and Twitter. The plan follows a wave of pro-democracy demonstrations in countries across the Middle East and Northern Africa.

The $50 million in funds allotted for the activist technologies was first budgeted by the State Department in 2008. In addition to the panic button, developers are working on technologies that allow citizens to circumvent government-imposed Internet restrictions, like China’s infamous “Great Firewall,” as well as ways for activists to keep their own data out of the hands of the government.

In 2009, the US government requested Twitter delay a planned upgrade so that the system could remain live during the surge of anti-government protests that were taking place in Iran. Since then, the US has considered social media to be central to its global strategy.

The US has so far released about a dozen circumvention technologies, and is currently training thousands of activists around the world to use the various apps.

“The world is full of … governments and other authorities who are capable of breaking into that system,” Posner said. “A lot of activists don’t know what their options are. They don’t have access to technology.”

Here in the US, the Department of Homeland Security recently announced that they will integrate the terror alert system into Facebook and Twitter in an attempt to more effectively spread the word.

Of course, critics could argue that the US-backed activist technologies could also be used against us by anti-democracy entities, like terrorist organizations.

“The fact is al Qaeda probably has their own way of gathering some of these technologies,” Posner said. “The goal here is to protect people who are, in a peaceful manner, working for human rights and working to have a more open debate.”

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Shift 2: Unleashed Review

Review: The Need for Speed series has left behind its arcade roots, but its influence can still be felt in the spiritual successor to the series in the best racing game of the year so far, Shift 2: Unleashed.

shirt-2-review

When it comes to the racing genre you have two options. You can go with the racing simulators— the Forza and Gran Turismo series games— where you can lose hours of your life fiddling with gear differentials, weight distribution and thousands of other things that most of us will never truly understand. Most importantly though is a realistic sense of physics in the actual driving. On the flip side of the coin are the arcade style racers, which drop you in places like Burnout’s Paradise City, or Midnight Club’s Los Angeles and command you to go forth and race while trying not to hit a building at 200 mph. Both are racing games, but there is a massive gap between the two genres. Shift 2: Unleashed is a game that tries to fill this gap, and does a fairly decent job of it.

Shift 2: Unleashed is the heir to the Need for Speed series that has reinvented itself, and changed from the arcade style that had you running form cops through all environments, to a more simulated racer; but the vestigial traces of the original series remain, and in doing so they offer something that is a bit unique.

Shift 2 is a racing simulator in the sense that it is all track based and where the cars are unbelievably customizable; but the racing is what sets it apart. While there is a sense of realistic physics at work, the game has an arcade feel to it that bends those physics. You can hit a corner at high speed and drift around the bend, when in reality you would probably hit the wall and explode. It may not be absolutely realistic in that sense, but it works, and makes a racing game that combines the simulator and arcade style with an exceptional balance that makes it just plain fun to play.

Shift 2 features exactly what you might expect a racing sim to offer. You have a career mode which unlocks features as you earn experience with cash to buy new cars. Also, as you progress, you earn the right to race with different classes of cars-like muscle cars and eventually F1 supercars. As you progress through the 36 different maps, you can also tune your car via an incredible amount of options.

An online mode is also available, and “lobbies” offer races of all classes and styles. You can race in ranked and unranked matches, as well as head-to-head in a “Driver Duel” against another person with a similar rank. In these races you race a best of three series, and the winner receives cash, experience and a crown. The more crowns you earn the better your rank.

One interesting feature that fans of the series will love is that if you have played the previous games in the Need for Speed series, your game will recognize that and award you with additional experience, cash, and a few other perks. It isn’t anything that you can’t unlock on your own so new fans aren’t missing anything, but it is a nice touch to reward fan loyalty. If you haven’t played the series before, and if you don’t have the patience to unlock your cars through progression, there is also the option to buy cars using Microsoft points. Some people might call this a cash grab, but it really is an interesting option for people. It adds to the game, and while most purists will sneer at it, it won’t affect their game in any way. Alternatively, it might make casual fans more into the game.

While Shift 2 does play very well, there are a few things that prevent it from stealing the crown from the Forza or Gran Turismo series. There is nothing that makes this game anything less than awesome, but there are a few things that hold the series back.

First is the limited number of cars. The selection of the cars is fairly robust, with 145 cars from 37 manufacturers. From a Ford Focus to a Bugati Veyron, the selections are fairly impressive. Shift 2 doesn’t have the sheer number of choices that some of the other games, like Gran Turismo 5’s 1000+ cars, but honestly will anyone miss a VW Jetta or a Kia Spectra when you can use a BMW or an Audi from the start? There are plenty of options.

While the car selection is solid albeit unimpressive, the customization options for the cars run so deep that you can use every car thousands of times and it would be slightly different each time. While the number of options is incredible, it can also be incredibly overwhelming. Unless you are a gearhead—and not just a “Hey, I watch Top Gear” gearhead, but a gearhead in the sense that you can read on the screen that you are adding a new gear box and you will instantly understand what that will do to the car without the benefit of pages of stats—then you might have some troubles.

The customization menu is huge, but it offers little to no help. Granted, in the real world when you customize a car, adding new suspension or tires makes a notable difference, but in a video game it is harder to tell. This makes it tough to know exactly what you are doing—unless you actually know exactly what you are doing. Most gamers have the tendency to just go for more of everything, which isn’t always the best option. It is about balance, a rule Gran Turismo taught us years ago, but Shifted 2 makes it oddly tough to find that balance. Average gamers—especially ones used to the more arcade like upgrades of the old Need for Speed series—are going to face a ton of trial and error, and most are likely to do only the most obvious changes to their rides.

The graphics are also good, but not amazing, and that is something of a theme for this title. The lighting effects in particular are exceptional, and the interior view is well rendered, but some of the cars look cartoonish, and there is an inconsistency that stands out.  There is also a series of videos to introduce segments, and they can quickly become annoying.

What Shift 2 has is well done, but it doesn’t offer anything surprising or impressive, with the possible exception of the gameplay (which granted, is a good thing to excel at). You get exactly what you would expect, and no more. There are no neat channels to watch racing videos on, nor are there go-kart challenges. You won’t find a personalized racing calendar, or off track events. You have tracks, you race them, you buy new cars—that’s it. Even the online—while fun—is somewhat barebones and there is a distinct sense that building a community was a low priority. That may all sound like nitpicking, but when you are trying to break into a field dominated by giants like Gran Turismo and Forza, you have to at least try to offer something that the other don’t. Everything in Shift 2 can be found in other games, and while the limits of the options won’t hurt the actual playability, which is great, it will likely stunt the game’s lifespan.

Most of us were raised with the idea that “rubbin’ is racin’”. While this quote comes from the film Days of Thunder, the idea comes from the more primal idea that if a car is in your way, and there are no consequences to annihilating him, then it is fine to introduce him to a wall at high speeds. Shift 2 disagrees.

To encourage you to race properly, and to give the game a bit more value during the races, if you slam into a car, it will remember. More than that, it will swear a vendetta against you, and make it its primary purpose in life to utterly destroy you. A nudge here and there might get you an aggressive bump in return, but a reckless slide into the side of a rival will have them seeing red, and you will spend the rest of the race nervously watching your rear view mirror for an angry blur that wants your (digital) blood.

In this, the AI in Shift 2 is amazing. They are not an easy set of racers to crush, they are responsive and adaptive, and you need to bring you’re A-game to finish in first. One of the more clever ideas in the game is that when you first begin, you race a few challenges, and the results determine your level of difficulty and car settings. As you progress so does the difficulty, and it is a nice touch to have the game adapt to you.

But regardless of whether or not you are in the easy or hard difficulties, the races are not going to be handed to you—you need to beat your opponents. They will test you, and force you to drive almost perfect races—not perfect in the sense that you have to hit every corner perfectly, just in the sense that if you hit a wall–even if you don’t wreck–you may as well start over if you are determined to win. Sometimes this is logical. If you are in a tough race and mess up, you will naturally be overtaken. But other times you can have a big lead and not even see the next car in your rear view, then you take a turn too harshly and slow down off the track, and you will almost magically find yourself in last place.

The AI has moments where it is brilliant, but it also has moments where it is very, very bad. You might be in a dogfight with the top 2 cars, while the others are 5-10 seconds behind—then suddenly they will all have made up an improbable gap, regardless of how well you are driving, and you will be surrounded. It doesn’t usually make a difference to how you race, but it is noticeable.

Still, the pros of the AI outweigh the cons, and they make the races challenging and fun.

Shift 2 does exactly what it sets out to do. Developer Slightly Mad Studios has created a racing game that takes the customization options of a true racing sim, and combines it with a touch of arcade style racing to give us something that falls between the two. The results are a game that is just plain fun.

The AI is a bit unbalanced at times, but when it works it works brilliantly. The graphics aren’t the best, but they are better than many, and while the career mode is relatively short—at least compared to other games of the genre–it is varied enough to keep the races feeling fresh. The biggest issue though is that there isn’t anything new. What there is, is great, but there isn’t anything that will surprise you.

Still, faults and all, racing fans won’t regret giving this game a try, and the arcade pedigree should offer a bit of appeal to gamers everywhere. It may not have the depth to satisfy hardcore fans for too long, but Shift 2 has the gameplay to have them smiling while they try.

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The rumor that won’t die: Google has a mole at Twitter

Google spy

It's a little outlandish to think Google has a spy infiltrating Twitter, but here's our take on the Google-Twitter fiasco.

This is one we tried to ignore for as long as possible, but it just won’t quite go away. Yesterday, TechCrunch editor Michael Arrington lodged a major claim that Google had a mole working at Twitter. According to Arrington, “Multiple sources close to Twitter have said that someone with access to Twitter’s most confidential information, such as who they are interviewing for key executive spots, may be leaking that information directly to Google.”

This comes after Google reportedly shelled out millions to retain two high level executives that were being recruited by Twitter. Apparently, Google was able to best Twitter’s offer before one of the employees even admitted he was considering the move to the microblogging company, which supposedly lends credibility to the idea of a Google spy working at Twitter.

If the story ended there, it wouldn’t be worth repeating, but it’s struck a chord with Silicon Valley and now, names are being named. Business Insider suggests that the most likely suspect is Kleiner Perkins associate John Doerr, who is now being scrutinized as the alleged mole. Doerr is a well-known social media investor, and has stakes in sites like Twitter, Groupon, and Zynga. He is also serves on the board of directors for Google and has been a “board observer” at a recent Twitter board meeting.

So while there may be something of a conflict of interest in Doerr’s case, that doesn’t necessarily mean he leaked any confidential information to Google that he shouldn’t have. What’s become more intriguing in this sordid tale is how much Google and Twitter are pitting against each other: Twitter seems supremely interested in poaching some very important pieces of the Google machine–most notably Sundar Pichai, crucial to the Chrome team, and Neal Mohan, another product manager. Google already has its hands full trying to come up with a successful social product, and is busy waging war against Facebook. Then, there is also the looming antitrust investigation, which may begin now that the DOJ’s investigation into Google’s purchase of ITA Software has concluded. If its thus far ill-executed social platform doesn’t land successfully and soon, it might get swallowed up by competitors (at least in that particular arena).

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Vers Audio 1.5R dock for iPod and iPhone boasts looks, compact convenience

This iPod and iPhone dock from Vers Audio hits the mark with beautiful design and ease-of-use, but doesn't wow us in the sound department.

Yet another in a long line of products being refinished and redesigned with wood in mind, Vers Audio has created a compact iPod and iPhone dock meant for use on your nightstand, in your kitchen, or anywhere you need a charging station and some tunes. The Vers 1.5R dock ($200-$220) features a vintage-inspired look with a handcrafted wood body housing a 15-watt speaker, a simple LCD display on the front, and a single large volume knob. The wood is available in several different finishes, including walnut, dark walnut (above), cherry, and bamboo. Meant as a compact, multi-function dock, the 1.5R charges and plays music from your iPod or iPhone and has an AM/FM sound system, dual alarms, a sleep timer, and favorites settings for perfect bedside customization.


The dock’s simple design makes it easy to use, and it doesn’t have enough functions to overwhelm or be unnecessary, though we’re not sure anyone really listens to the radio these days. Regardless, having the AM/FM functionality is a plus, as is the 18-function remote that comes with the dock and has all of your basic adjustments as well as buttons for favorites, shuffle, changing playlists, and bass and treble controls. Even with its front speaker and rear port bass design, the audio power on this little guy matches its size. Instead of full, clear, perfect sound, we only got decent audio quality (with a bit of a hollow sound) that did improve when we bumped up both the bass and treble controls.

While we weren’t wowed by the sound, the quality is enough for any non-audio-snob to appreciate and enjoy in a small space like a bedroom, kitchen, or office. With its compact size and price, that’s what the dock should be used for anyway. The dock plays and charges all docking iPods and houses batteries for back-up power to preserve your customized settings. We can also appreciate the remote, which is larger than most dock remotes. It seems counterintuitive, but smaller isn’t always better, especially when you are trying to keep track of things. We wouldn’t recommend this dock as a home audio system, or for anyone who is concerned with fine-tuned audio quality, but the Vers 1.5R would be a great option for someone who is looking for a basic iPod dock and alarm that takes a step up in design from the competition. It is beautiful, after all.

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Opening the Red Curtain: Chinese box office to surpass the U.S. within 10 years

Relaxed restrictions on bringing foreign films to the once-cloistered country have Chinese audiences seeing blockbusters, and American film producers seeing dollar signs.

It should come as no surprise that the eyes of the major companies all around the world are looking to international shores for the next big source of revenue. Whether it be Johnson & Johnson hawking Band-Aids in India, or Pizza Hut looking to open a new chain in Russia, the future of commerce is in the global market, a fact that has become obvious over the last two decades.

Of all the international markets, few can even come close to matching the potential of China.  With the second largest economy in the world and well over 1.3 billion inhabitants, every company in the world with an international reach wants to try to do business there. It is the next boom market, and few industries want to expand in the region more than the film industry, which sees a potential source for billions of dollars of untapped revenue.  Currently that revenue stream is being somewhat stifled by Chinese government, but that is expected to change soon, which in turn may change the film industry forever.

Last year, according to The Hollywood Reporter, the Chinese box-office revenue rose 65 percent to $1.5 billion, and of that, more than half of the revenue came from a handful of international films. Considering that the Chinese market was all but closed to non-Chinese studios only a few years ago, and the handful of films allowed to play in China face a difficult approval process, the country’s share of the $1.5 billion is a massive boon to the studios who did not have access to that revenue source before. And that profit should only increase.

Speaking at CinemaCon in Las Vegas on Monday, the President of Warner Bros. International Cinema Department, Millard Ochs, said he believes the Chinese market will not only continue to grow at an exponential pace, but within 10 years the Chinese box-office revenue will trump the American take.

The key to China’s rising relevant lies in the number of foreign films that the Chinese government will allow to be screened. Currently, China allows in only 20 foreign films from around the world each year. Those movies have all collected a significant amount of revenue, which is then shared with one of the two major Chinese movie studios. Avatar, for example, raked in $204 million. Even if a significant portion — or even a majority — of that sum goes to the Chinese distributor, the benefit on an untapped market for Hollywood is obvious. The potential windfall has prompted the international film-making community to put political pressure on China to relax its restrictions on incoming movies. The practice of limiting the number of incoming movies has found the Chinese government in direct opposition to the World Trade Organization, which it joined in 2001.

As part of the agreement with the WTO, China was expected to open its borders within three years to any movie that could find a Chinese distributor. As part of the agreement, the studios that made the film would be allowed to negotiate with smaller, independent Chinese film distributors to secure the best deal possible. Currently, there are only two companies that are allowed to distribute foreign films, and both are closely regulated by the Chinese government. As of 2009, China had still not complied, so the WTO gave the country until this March to change their practices, or risk severe sanctions.

China has yet to comply, but the WTO has indicated that the Chinese government is working with it to uphold the ruling. The WTO reasons that by limiting the legitimate screenings of movies and thus increasing the demand, China is encouraging piracy of copyrighted films. If the piracy is not curtailed and foreign studios are not allowed to fairly attempt to distribute their products, the WTO might impose sanctions that could cost the Chinese government billions of dollars.

If and when the market does open up to foreign markets, the potential for Hollywood studios is massive. Of the $1.5 billion the Chinese box office earned last year, half of that came from 3D movies, all of which were created by Hollywood studios.

More than 500 Chinese films were also created, which now makes China the third largest producer of movies behind Japan and the U.S., and it signifies a general shift in China to support the industry in general.

China is one of four countries that movie industry experts are banking will soon become a boom market; Brazil, Russia and India make up the other three. The four countries are considered essential to growing the international market, which saw a 13-percent revenue increase in 2010 to $22.1 billion, accounting for 67 percent of the global box office. There are currently close to 80,000 screens internationally, compared to around 42,000 screens in America. China, which currently has around 6,200 screens, double what it had four years ago, is growing at a rate of three new screens per day. Tickets for each movie cost around $5, but that may increase as more sophisticated theaters are built.

“If you are a betting person, you’d clearly put a healthy wager on the international box office,” Andrew Cripps, International President for Paramount, told theater owners.

The ramifications of an international film boom reach far. As the Chinese market grows, more and more films may be created with the Chinese market specifically in mind. The upcoming Red Dawn remake recently made the news after digitally swapping the Chinese antagonists in the film for North Koreans, specifically to increase its appeal in China. It may be the first of many movies to steer clear of painting China in a negative light for fear of not being screened there.

Stateside, we may see an influx of Asian stars who already have a following in China. The recently released Green Hornet passed over several better-known actors for the role of the martial artist Kato before settling on Jay Chou, a Taiwanese musical superstar with no martial arts training. Of the top 20 highest grossing films worldwide in 2010, 10 were filmed by non-American directors, and two-thirds featured international stars.

But more than that, it may change the way movies are filmed. With a much higher potential box-office gross internationally, budgets on films may begin to creep up, as more and more international partners are brought in to help, and the potential budget may be much easier to recoup. On the other side of it, Chinese cinema may also enter something of a Renaissance, as foreign studios begin to invest in homegrown films with big earning potential and significantly lower costs.

In short, filmmaking itself will likely take on a more international business approach as well. Studios will begin to look at their products with a more international mindset, and a new generation of superstars from around the world may soon explode onto the scene. Assuming the studios continue to embrace the international market, and assuming China does open its borders in compliance with the WTO, the next age of film making may be about to begin.

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vineri, 1 aprilie 2011

Microsoft exec thinks tablets may be a fad, talks of new laser retina display

Microsoft's chief research and strategy officer, Craig Mundie, spoke about the future he sees for portable devices, mobile devices, and tablets. And he takes time to tell us about a new laser retina display that can make a mobile screen look as big as an HDTV.

microsoft-craig-mundie-chair

Microsoft has reason to be weary of tablets. 10 years ago the company made a big bet on them and lost. Then Apple came along last year and completely reinvented the category, making tablets all the rage overnight. Speaking rather honestly at a lunch in Sydney, Australia earlier today, Microsoft’s global chief research and strategy office, Craig Mundie questioned whether the fevered excitement over tablets will last.

The Sydney Morning Herald recorded Mundie’s comments at the Committee for Economic Development of Australia (CEDA).

When asked about the state of the computing world today, Mundie replied as a research and strategy officer should: with an intriguing and self-reflective answer.

“You know, they say, what’s going to happen to all these devices and what are the predominant ones? I think that the phone, the smartphone, as it emerges more, will become your most personal computer,” said Mundie, who then discussed the role of the laptop and how the two overlap. “There’s also going to be an obvious place, that’s sort of today is where the laptop lives that I call the portable desk. I think there’s an important distinction–and frankly one that we at Microsoft didn’t jump on fast enough–between mobile and portable, where mobile is something that you want to use while you’re moving and portable is something you move and then use. These are going to bump into one another a little bit and so today you can see tablets and pads and other things that are just starting to live in the space in between. Personally, I don’t know whether I believe that space will be a persistent one or not.”

eye-tracking-slim

As he continued, Mundie moved on to specifically discuss tablets and a new technology that allows mobile devices to have screens that appear as large as an HDTV, using technology that scans the retina much like the eye control technology we saw a few weeks back.

“There’s even people working on technologies where if you look at your cell phone, instead of just seeing a screen of normal type, the thing can actually beam individual rays of light into your eyes right on your retina and you can make the screen appear to be as big as you want, so you can look at your phone and you see HDTV. At a research level these things are being done today. There’s no reason to believe that they won’t happen. So I don’t know whether the big screen tablet pad category is going to remain with us or not when you have more natural interaction.”

Finally, Mundie questioned tablets because of their primary use as consumption devices: “Thing is today those things are being primarily used in a consumptive model because they’re not very good for creating stuff. So I don’t know whether consumptive things will remain a category by themselves or not.”

He may be right, but we’re sincerely hoping that Microsoft plans on hedging its bets in the near future. There is potential for creative uses for tablets too (we’ve already begun to see video editing and music creation), but he’s right that, for the most part, tablets are used for content consumption at this time. It is pretty hard to type on them.

Nevertheless, whether or not tablets are here to stay, like netbooks, they are here now and they need to run on somebody’s operating system. Microsoft is already lagging behind in the smartphone race, it can’t afford to be years behind the competition in more categories. Still, he seems like a bright guy. Hopefully he’s read our wishlist for Windows 8.

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Resident Evil: Operation Raccoon City unveils a new trailer

Fresh on the undead heels of the announcement that a new Resident Evil is on the way, Capcom has released a new teaser trailer for Resident Evil: Operation Raccoon City.

Zombies should really consider forming a union of some sort. First, Dead Island gets people talking, and now a new Resident Evil will pit humans against the totally misunderstood undead antagonists. But assuming you can forget your morals and go a’ zombie huntin’, then the recently announced Resident Evil: Operation Raccoon City may be the title for you.

You, and three other teammates—either AI-controlled or through co-op play—make up the Umbrella Security Forces, a private military group that shoots stuff at the behest of the company responsible for the zombie outbreak. Fans of the series might wonder how Raccoon City is the setting, what with it being mildly nuked and all, but the game will take place during the events of Resident Evil 2 and Resident Evil 3: Nemesis. That will mean that Operation Raccoon City is the third title to be set during the same brief time period.

As you explore Raccoon City, you will face off against the biological weapons and zombies, as well as members of the U.S. Special Forces sent in to investigate. You will also run into familiar faces from the series, like Leon Kennedy, who had the unfortunate timing of beginning his first day of work as a Raccoon City cop on the day of the outbreak.

But beyond just being able to see Kennedy, you will be able to make decisions that will drastically alter the Resident Evil series. For example, you can walk up to Kennedy, and shoot him dead. This would make Resident Evil 4–which starred Kennedy—somewhat more slow paced.

Check out the teaser trailer below, and look for Resident Evil: Operation Raccoon City on PC, PS3 and Xbox 360 sometime at the end of the year.

{Warning: The following trailer may not be suitable for all ages}

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Batman to reboot after The Dark Knight Rises

Once Christopher Nolan has completed his work on his Batman trilogy, the director will turn his sights to helping reboot Batman.

It is no secret that Hollywood is madly in love with the concept of rebooting franchises, but this may be the first time ever that a movie has announced a reboot before the final film in the series (an exceptionally successful series at that) has even begun filming. But according to the LA Times, that may be exactly what is going to happen.

“We have the third Batman, but then we’ll have to reinvent Batman…Chris Nolan and [producing partner and wife] Emma Thomas will be producing it, so it will be a conversation with them about what the next phase is.” Jeff Robinov, President of the Warner Bros. motion picture group told the paper.

It may sound innocuous enough to “reinvent” the character, but there have been rumblings over the last few weeks that execs at Warner Bros. are not happy with The Dark Knight Rises—not because of the product, but because Nolan, who has final cut on the film, has repeatedly told them that he plans a conclusion to what he sees as a trilogy of films. That could mean just about anything, but it could mark the beginning of a trend for movies with massive histories—create a few movies that tell one story, then hand the property over to someone else to tell a completely different tale. Despite a few key points, the character of Batman has been reinvented so many times in comics—as has almost every character with a long history and a following—that it actually isn’t that hard to see them following the comic model and rebooting the character.

It could also free filmmakers up to try something different.  It probably would not be well received to kill off Batman, but major characters like Alfred Pennyworth or Jim Gordon might be expendable to the franchise–as long as they are not permanently erased.

Marvel has claimed that the upcoming Amazing Spider-Man is not a reboot, even though the story will be contradictory to Sam Raimi’s films, and minor things, like the inclusion of mechanical webshooters in place of the organic version in the previous films stand in contrast to the previous films. Marvel seems to be thinking along the same lines as Warner Bros., and Amazing Spider-Man may in fact not be a reboot, even if it is a different story from the previous films. It’s a comic book rationale that many may not like, but it would free the studios creatively, and allow each story to have a definitive conclusion that won’t affect the future. In Tim Burton’s Batman, Jack Nicholson’s Joker was killed, which made sense for the story, yet the character is a welcome addition to the Batman mythology. In Spider-Man’s films, Venom, Doc Ock and the Green Goblin are all staples of the character, yet the story has finished them off—unless everything reboots.

Although Nolan has said that he is done directing Batman after The Dark Knight Rises, he will stay on the next Batman as a producer. It may very well be just a title to ease fans and to keep Warner Bros. happy, but he will in some small way remain involved in the franchise.

But that is still more than a year away. Expect to hear more—a lot more about The Dark Knight Rises before its release on July 20, 2012.

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