joi, 31 martie 2011

Amazon may be pursuing music streaming licenses for Cloud Player, despite earlier reports

Amazon is reportedly pursuing music streaming licenses for its newly launched Cloud Player, despite the company's assertion yesterday that such licenses are unnecessary given the nature of how its cloud services work.

amazon-cloud-player-launch-screen

You may have read yesterday that Sony Music isn’t a big fan of Amazon’s newly launched Cloud Player. The beef is that the online retailer’s new cloud service offers music streaming to users even though it never actually went about the process of negotiating for licenses to do so. Amazon contended that streaming licenses are not necessary, since the content is coming from each user’s personal storage space in the cloud-based network, making it analogous to a remote external hard drive.

Now there’s word that Amazon is “aggressively” pursuing music licenses in the hopes of improving its new service, which many believe was launched in a surprise move as part of an attempt to beat competitors Apple and Google — both believed to be working on cloud services of their own — to market. To be fair, the news comes from unnamed “people familiar with the matter,” according to a report in The Wall Street Journal. That said, there are reasons why obtaining streaming licenses might be attractive to Amazon even though the law seems to be on its side with regards to the Cloud Player launch.

One potential problem is the Cloud Player feature that allows up to five people to listen to the same song simultaneously. There is actually legal precedent to back up Amazon’s “no license is necessary” claims, the WSJ notes. A 2007 lawsuit involving Cablevision and its “remote DVR” plan eventually made its way to the U.S. Supreme Court, which ruled that the company could keep recorded TV and film content on a central server as long as there were separate copies for each user. While Amazon’s Cloud Drive and Player are fundamentally the same — streaming content comes from each user’s Cloud Drive locker — the streaming-for-five capability is more questionable.

Even if Amazon were to knock that feature out, there are still reasons for the company to seek out streaming licenses for its music. The big one is storage space. Say Kanye West releases a new album, and three million people buy it as an MP3 download through Amazon. That’s three million different copies of a single album in three million separate Cloud Drives. With a license from the record label to stream that content, all of the music available for purchase could be stored in a central server and accessed by anyone who owns it.

Suddenly, those three million copies shrink down to just one. Anyone who owns the digital album would still have access to streaming through Cloud Player and downloading through Cloud Drive, but the actual, physical data would be streamed from elsewhere. Of course, this would also raise a whole new set of concerns.

If Amazon secures the necessary rights to stream music and suddenly all MP3s are accessed by the cloud from a central database, will that purchased content still consume each user’s allotment of Cloud Drive storage space? Common sense says no since the data is technically stored elsewhere, but securing those licenses costs money. Instead of going the subscription route, as Sony‘s Music Unlimited does, Amazon could simply point to the drain on each user’s storage space as “payment” for the right to stream.

If the online retailer really is going after music streaming licenses, it appears that a rough road may lie ahead. Sony responded quickly yesterday with a vague threat of legal action, and now there’s another one from Sony/ATV Music Publishing chairman Martin Brandier. “This is just another land grab,” he said, in a nod to Amazon’s perceived attempt to beat Apple and Google to market. “I can’t make it any plainer than that. It’s really disrespectful, and of course we are considering all of our options.”

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Microsoft developing mobile payments system for Windows Phone

According to sources, Microsoft is joining Google and Apple in the race to integrate NFC mobile payments technology into its smartphone platform, Windows Phone.

nfc-near-field-communications-visa-thing

New rumors suggest that, much like Google and Apple, Microsoft may be working on its own mobile payments software for Windows Phone 7 using the popular Near-Field Communications (NFC) technology. The software would be integrated into a future version of the mobile OS and is intended to help Microsoft keep pace with Android and iOS. However, Redmond may move a bit faster with the technology. Bloomberg reports that the first WP handsets with NFC built in may be released this year.

NFC is a new, more secure wireless payment system that allows a device to be flicked past or held about 2-4 inches from a reciever to make a payment, much like many credit card companies touted RFID-equipped cards (which are very insecure) a few years back. Some gas stations and grocery stores still have the little wireless payment receivers on top of the credit card machines, but the technology has not caught on as fast as some had hoped. Wireless carriers and platform operators are hoping that NFC technology could help phones become the next credit cards.

However, though NFC integration seemed imminent a few months back, more recent rumors indicate that it may be a while longer before Google and Apple fully integrate NFC, giving Microsoft a head start, should it move quickly. Google is preparing to test its mobile payments system in New York City and San Francisco within the next four months, and has signed deals with Mastercard and Citigroup. In Europe, Deutsche Telekom (who recently sold T-Mobile to AT&T) announced in February that it plans to aggressively roll out NFC payments this year.

It looks like NFC may launch on almost every major smartphone platform in the next year or two. Are you ready to give up that credit card and start swiping your phone to pay?

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Warner Bros. planning on bringing the Justice League to the big screen

Justice League, a movie that would combine the most popular DC superheroes, is in the early stages. The film will feature Green Lantern, Superman and Batman, but the characters will be unrelated to the current films in the works.

While the world waits for Marvel to bring their superhero conglomerate to life in next year’s film, The Avengers, fans of the DC universe have been left to wonder if they would ever see a movie that brought all of their favorite characters together in the DC Comics super team equivalent, the Justice League. George Miller (Happy Feet, The Road Warrior) was close a few years back, and his proposal was to cast original actors in iconic roles but avoid any connection to existing properties. It was an idea that Warner Bros. liked, and things seemed to be moving ahead to the point that casting was underway. Then the writers’ strike began, and it along with several other properties fell apart.

In an interview with the LA Times, recently promoted Warner Bros. President of the motion picture group, Jeff Robinov, discussed the DC properties. Along with announcing that after The Dark Knight Rises has released the Batman films will reboot under a different director, Robinov confirmed that the DC properties are a priority for him. This year will see the first Green Lantern film, next summer will belong to The Dark Knight Rises, and late next year, Zack Snyder’s Superman: The Man of Steel will be released. Then, assuming everything goes as planned and all three films do well—or at least make back their budget which shouldn’t be too difficult—a Justice League film would be released in 2013.

It is far too early to consider who would be featured in the film, but both Flash and Wonder Woman are being developed for Warner Bros, so the studio is hot on both characters.  Robinov was quick to dismiss any concerns of competing franchises though.

“Wonder Woman could be a film as well, the same way that ‘Superman Returns’ came out while ‘Smallville’ was on,” Robinov said, referring to the upcoming Wonder Woman pilot for NBC.

To further back up the idea that Justice League will be a standalone film that will not be beholden to the various franchises it may overlap with, in an interview with the website Heyuguys.co.uk Snyder discussed the multiple properties.

“Like what Chris Nolan is doing and what I’m doing with ‘Superman’, what they’ll do with ‘Justice League’ will be its own thing with its own Batman and own Superman.” Snyder told the website, “We’ll be over here with our movie and they’ll kinda get to do it twice, which is kind of cool.”

Of course, 2013 is a long way away in Hollywood, and many things could happen over the next two years. But for now, it is looking more and more like The Justice League will be a standalone movie, which means it might actually have a shot at getting made.

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Europe is the most connected, but mobile phone use is rising around the world

Nokia has created a graphic that shows the penetration rates of mobile phones around the world. Europe leads the pack, but the Americas aren't far behind.

Wonder how many mobile phones are floating around your country? Well, Nokia has taken official numbers from the International Telecommunications Union (ITU) and plotted them on a big, colorful world map. Unfortunately, the Finnish handset maker didn’t translate the numbers to make sense to anyone outside of the industry, but hey, that’s what we’re here for.

Europe and the CIS (Commonwealth of Independent States) are the most connected with about 12.5 mobile phones for every 10 people, followed by The Americas with about 9 phones for every 10 people. Worst is Africa with only 4 phones for every 10 people. The full list is below.

infographic-nokia-mobile-penetration-divide

What the numbers mean:

Europe: 12.5 phones for every 10 peopleCIS: 12.5 phones for every 10 peopleAmericas: 9 phones for every 10 peopleArab States: 7.7 phones for every 10 peopleAsia & Pacific: 6.7 phones for every 10 peopleAfrica: 4 phones for every 10 people

It should be noted that if you remove old people and kids from the equation, all of these numbers likely rise dramatically. It also varies by location greatly and this graphic is very broad. To check out other cool infographics, head here.

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Google +1 makes its official debut

google-plus-1

The pieces of Google's social puzzle are starting to pull together as it finally reveals what +1 is all about.

It’s officially time to say our goodbyes to a social network called Google Me. The Mountain View company unveiled a new feature called Google +1. In its company blog, Google explains that its +1 symbol shall become the Internet’s new code for “this is pretty cool” and will now show up in search results to let users recommend links and stories. Not social enough? Google further describes +1, saying that these recommendations will come from people you know, linking the feature to the long-described layered approach Google is taking with social. Of course, if you don’t have a significant amount of Google contacts (which will be generated from Gmail, Buzz, and Reader), don’t worry – you’ll see “how many people across the web have +1’d” something.

In short, Google sums it all up saying that “the beauty of +1’s is their relevance – you get the right recommendations (because they come from people who matter to you), at the right time (when are you are actually looking for information about that topic) and in the right format (your search results).”

+1

Once a plethora of code names and over-published rumors regarding Google’s social project hit a fever pitch, we heard that the company had settled on something called +1. At the time, it was believed to be related to the new user profile pulldown beneath the toolbar (which Google denied) and that something called a “Loop” (which could be Google’s version of Facebook friends) would also have to do with the new feature. While it remains to be seen if all these elements will integrate to create the mystical Google social project, it certainly seems to a “layered” way to create some sort of networking for the site. What +1 will most importantly do, if successful, is encourage users to create Google Profiles, which were recently updated.

In an interview with Mashable, Google rep Jim Prosser made no secrets that this was a way to compete with Facebook – while also giving search results a more personal touch. And of course, this feature will not integrate with Facebook’s “closed system” but there is a possibility +1 could see some action from Twitter. As for sharing data with other social sites, Quora and Flickr are possibilities, “which Google considers ‘open web’ apps.”

+1 will begin rolling out over the next few months, or you can visit Google.com/experimental to get an early hands on.

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marți, 29 martie 2011

Logitech K750 Wireless Solar Keyboard Review

Review: The Logitech K750 wireless keyboard kills the hassle of cords and batteries in one blow with a clever solar-powered design.

When you have companies slapping solar cells on everything from cell phones to backpacks so they can tie on recycled-cardboard tags with hemp cord, call them green, and charge twice the price, it’s easy to get jaded and dismiss solar gadgets as gimmicks. Until about the third time you have to replace or recharge the batteries in your wireless keyboard, and realize a solar panel would eliminate that need forever. Like calculators and watches, Logitech’s K750 proves that wireless keyboards make ideal candidates for solar-panel transplants, giving users both convenience and a clear conscience.

Design 

At first glace, some users might not even give second thought to the inch tall strips of solar cells above the keys on the K750. Surrounded by black and situated under a seamless, glossy layer of plastic, they stand out less than you might imagine, but provide all the power the keyboard needs.
Logitech K750
The bigger news here, from a design standpoint, is Logitech’s transition to the Chiclet style of keys, formerly a space-saving style reserved for notebooks (think MacBooks and Sony Vaios). Rather than being arranged in a “tray,” the keys pop out of a flush piece of plastic that runs all around them, with squared-off edges like Scrabble tiles instead of the traditional taper. The look is largely a matter of taste, but as we’ll get to below, the feel can be quite different.

As for the rest of the keyboard, anyone acquainted with Logitech’s Revue (the Google TV set-top box) will immediately recognize the K750. The glossy black top and white trim around the edges make it an obvious relative of the humble Revue keyboard. We weren’t huge fans of the Revue’s keyboard, but fortunately, the K750 is more like a cousin than a brother. The tightly packed keys of the 10-inch Revue keyboard spread out to fill 16 inches on the K750 including a number pad, the keys take on a more angular look, and instead of an oversized Playskool font, the K750 uses a clean, corporate-looking sans serif. Long story short: It looks more mature.
Logitech K750
At only ⅓ of an inch thick, the K750 makes even previously slim keyboards like the DiNovo Edge look, well, a little plump. Two folding legs in the back boost the keyboard about an inch off the desk to give it a more comfortable slope. Though they look flimsy, the K750 actually feels very firm and “planted” on a desk, without the rattle that cheap keyboards sometimes have as they bounce away beneath your fingers.

Layout 

Logitech keeps the key arrangement on the K750 pretty typical. A function key below the question mark key in the lower right provides access to an array of shortcuts on the upper F keys, including search, calculator, media controls, volume, and power off.

The most unusual addition is a “Check Light” above the number pad. Pressing a lamp button lights up an LED indicator next either a smiling or frowning face to indicate whether battery life is good or on its way out. A power switch on the same panel makes it easy enough to turn off if you’re not using it, but in our experience, there was never any need to.

Setup 

Unlike a Bluetooth keyboard, the K750 requires no dabbling with Windows settings, PIN codes or any other tomfoolery. It uses Logitech’s Unifying 2.4GHz platform, which basically means you just plug in a nano-sized USB receiver and it works — with Windows, anyway.
Logitech K750                                                                      
Solar

Tapping the sun as you tap keys turns out to be, well, not that different from typing on a battery-powered keyboard. Unlike your typical solar calculator, which turns useless the moment the lights go down, the K750 has a robust internal battery that will keep it plugging away for up to three months after the last sun exposure. Unless you’re living in a basement, cave, or Portland, the K750 should never leave you hanging. (Kidding, we actually got full power about three feet from a window with fluorescent overhead lights at our Portland office.)

Logitech includes a tiny Solar App that you can install in a matter seconds after plugging in the Unifying receiver. Although you don’t need it to use the keyboard, it provides some fun extras like a speedometer-style gauge to tell you how much sun you’re soaking up, in real time, and a battery meter. Our battery never dipped below 100 percent, but that’s with mostly daytime computing next to a window. Fluorescent overhead lamps alone typically got it between 180 and 280 LUX (out of 500). Even below our desk (simulating a sliding keyboard tray) or in a room we would consider too dim for even reading a book, it read 10 LUX or better.

Usage 

We’ve never been a fan of the stubby key press you get with a Chiclet keyboard, but as far as the style goes, Logitech offers one of the better ones. The keys may not travel far, but there’s firm, affirmative pressure under each one and solid click when you get one all the way down — you’ll never be uncertain whether you pressed a key enough to get a letter on the screen. For an office environment, the K750 also has the advantage of being exceptionally quiet.

Despite the lightweight design seemingly catered to text entry, we had no problems taking up residence on the WASD keys and pressing the K750 into gaming service in Call of Duty, though the lack of “definition” between keys made it a bit easier to confuse one for another with a wandering ring finger. On the plus side, the red glow from 50 watts worth of lights in your gaming rig can power the thing. And your friends called your CCFL setup frivolous.
Logitech K750
Using gloss black on a keyboard is a questionable choice. It’s not as bad at collecting fingerprints as you may suspect, but after just a few days of use, we saw noticeable dust building up on the panels above the keys. Nothing a quick shot of air duster or a wipe with the included microfiber cloth won’t fix, but we’ve never had to dust down good old “office beige” so frequently.

The biggest annoyance we ran into with the K750 came from the conspicuous lack of an indicator light for caps lock or num lock. Sure, you can just type a letter and find out whether it’s engaged or not, but when you’re entering in a password where every letter is shrouded with an asterisk, it can be a bummer.

 Conclusion

Forget any notion of “going green” or saving the planet with a solar-powered keyboard, the K750 sells itself with convenience alone. Never have to replace a battery or recharge a keyboard again? Sign us up. Steep prices often kill the appeal of products like these, but Logitech’s letting these go for a reasonable $79.99, which strikes us as a small premium for the convenience of never changing a battery again (the company’s cheapest wireless keyboard goes for $49.99 and doesn’t have quite the style of the K750). Unless you disdain laptop-style keys and scoff at the idea of swabbing down your keyboard for dust now and then, Logitech’s K750 makes a sleek and practical addition to any desk.

Highs: 
Conveniently solar powered
Solid wireless connectivity
Dead simple setup
Useful solar app
Quiet and solid feeling
Surprisingly affordable

Lows: 
Shallow Chiclet design
Glossy chassis shows smudges, dust
No indicator lights for caps lock, etc.

Report: iPhone 5 may be delayed until fall 2011

iPhone 5
A new report from a Japanese Mac blog says that Apple may miss its traditional summer launch for its next iPhone model.


A new report by Japanese Mac blog Macotakra (translated via Google Translate) has indicated that Apple is behind schedule on ordering parts for the next-generation iPhone. That could very well mean that instead of a summer release — as has been Apple’s tradition — the so-called iPhone 5 may not debut until the fall.

AppleInsider has suggested that Apple’s delay in ordering parts could mean that we won’t see a new iPhone during Apple’s fiscal year 2011, which ends on September 24. Apple will instead, the report surmises, focus on releasing the phone during the first half of fiscal year 2012 — and almost certainly in time for the 2011 holiday season.

Macotakra also went on to suggest that, although Apple has considered adopting an aluminum body for the iPhone 5, it has yet to commit to the new design. Rumors began circulating earlier this month that Apple was considering dropping the glass back  found on the iPhone 4 in favor of a aluminum design.

Earlier today, Apple announced that its 2011 World Wide Developers Conference (WWDC) would commence on June 6. Apple promised to unveil “the future of iOS and Mac OS,” but didn’t allude to any new hardware announcements. Apple has in the past used its annual WWDC to announce the next-generation of iPhone.

Rumor: Apple Smart TV prototype in the works


New rumors say Apple wants to cement itself in your living room with its own TV set.

Shortly after it was reported that Apple is strongly considering licensing its AirPlay technology to fully stream digital content to compatible TVs, comes the possibility that the Cupterino company will be creating its own smart TV. Morgan Stanley investors are being told that Apple is “working on a Smart TV prototype,” according to Apple Insider. The analyst also noted it would include “TV/Video content, gaming, DVR, as well as other features like apps and FaceTime into one product.”

For what it’s worth, Forbes notes that the analyst in question, Katy Huberty, has been unsuccessful when it comes to her predictions for Apple quarterly earnings. It probably didn’t need to be said, but it was also mentioned that this would be “the next new product category” for Apple and rake in billions of dollars for the company and a one percent share of the TV market by 2013.

It all makes too much sense. Immediately after we heard that Apple would be expanding AirPlay to include more than audio streaming, the wheels started turning. Apple isn’t traditionally keen on outside manufacturers using its technology, and it seems safe to assume that the new capabilities will be offered to a limited set of TV makers. This, in turn, would endow a possible Apple Smart TV with technology that most competing smart TVs don’t include.

Product unity also makes sense: Apple offers media streaming with its set-top device, but combining all of the content Apple hosts into its own branded television is the natural next step. Earlier this year, there was also the mention that in the long term, Apple had “more ambitions in the living room,” which could indicate that a Apple TV was only the beginning.

Twitter’s Jack Dorsey returns to the team

jack dorsey
It's musical chairs over at Twitter, as co-founder Jack Dorsey returns, and another pulls away from the company.


Rumors have been brewing for weeks, but today The New York Times confirmed that original Twitter co-founder Jack Dorsey has returned to lead product development at the company. Dorsey, Evan Williams, and Biz Stone were the founding force behind Twitter back in 2006, and since then the site’s experienced its fair share of staff changes. Dorsey went on to become the CEO of Square before returning to Twitter, Stone made his way to AOL – and now Williams will be scaling back his role once again at Twitter.

In 2010, then-CEO Williams decided to vacate his spot to dedicate himself to “product strategy.” COO Dick Costolo stepped up to the position and as held it since. The relationship between Williams and Costolo has reportedly been less than friendly, however. TechCrunch reports that Williams has been pulling away from the company entirely. “Ev decided a couple months ago to be less involved day to day at Twitter. He continues to have a close relationship with the company providing strategic advice and, of course, he remains an active board member,” TechCrunch’s source claims. A company statement says that Williams will remain on the board.

Dorsey remains committed to Square, but will be returning his talents to Twitter in the form of an executive chairman title. Dorsey is widely known originating the entire idea of Twitter, and has been praised as something of a UI expert. It’s a promising move for Twitter, as it has experienced massive user growth and will be looking to launch a profit scheme in the near future.

duminică, 27 martie 2011

MSI GX680 gamer notebook packs Core i7, Nvidia graphics

MSI's new MSI GX680 gamer notebook packs a second-generation Intel Core i7 processor, Nvidia GeForce GT 55M graphics, and room for ample memory and storage.


Computer maker MSI is rolling out something for the gamers with its new MSI GX680 notebook, packing most of the punch and storage capacity of a high-end desktop system into a portable form factor—although we’d wager carrying one of these 7.7-pound monsters all day might be a little tiring. The GX680 packs a second-generation Intel Core i7 2630QM processor and Nvidia GeForce GT 550M discrete graphics with 1 GB of video RAM, driving a choice of to 15.6-inch displays.
MSI GX680 gamer notebook
“The GX680 notebook computer boasts superior performance and the best wrap around sound available,” said MSI’s associate VP for global sales Eric Kuo, in a statement. “What’s more, new generation GX680 features cinema-grade THX TruStudio Pro smart wrap around sound, so regardless of the kind of music you play, it’s faithfully reproduced.”

The GX680 is seriously expandable: it has four DDR3 memory slots for adding up to 16 GB of RAM and a dual hard drive configuration for up to 1.5 TB of storage in a RAID 0 configuration. Users will have a choice of two 15.6-inch displays: a HD 1366 by 768 LED backlit model, or a Full HD 1,920 by 1,080-pixel model. The GX680 sports HDMI and VGA video output, along with a Blu-ray player/DVD Super Multi burner, two USB 3.0 ports, two USB 2.0 ports, an eSATA port, a 5-in-1 digital media card reader, 802.11b/g/n and Bluetooth 2.1+EDR wireless networking gigabit Ethernet, and a 1.2 megapixel webcam. Gamers will be able to show off a bit with the GX680 as well: if has an LED light show built into the chassis that users can activate with a dedicated hotkey: lights embedded in the front of the notebook and keyboard pulse with the notebook’s audio. Think of it as a dedicated visual social filter.

The GX680 ships with a 9-cell lithium-ion battery, and users can select between five power modes to get the perfect blend of power savings and performance for any given situation. The notebook also comes with MSI’s i-Charger technology that pushes more current through USB ports so users can charge cameras, phones, and media players up to three times faster via USB.

MSI hasn’t released any pricing or availability details, but expect to see the GX680 available through MSI’s normal retail channels soon.

Nintendo 3DS coming Sunday; retailers offering trade-in discounts

Nintendo 3DS (blue)

Need a Nintendo 3DS? They launch Sunday March 27, and retailers are hoping to lure in gamers with trade-in discounts on old DS systems.

Nintendo is on the verge of launching its new Nintendo 3DS hand-held gaming system, which will be one of the first consumer products to include 3D display technology that doesn’t require the use of awkward 3D glasses. The systems go on sale March 27, 2011—yes, we’re aware that’s Sunday—but Nintendo and its partners are hosting a number of Saturday launch events so consumers can get their hands on their 3DS systems starting at midnight. And a number of retailers are hoping to offset the standard retail price of $250 by offering discounts on trade-ins of older Nintendo DS handhelds.

Nintendo itself will be hosting its official launch event in New York City at Best Buy in Union Square; Nintendo 3DS “sampling” will happen from 12 noon through 8 PM, and at 9 PM NIntendo will kick off the formal launch party, with sales starting promptly at midnight. The event should run through 2 AM, and the company will be providing live entertainment, supplies of branded giveaways, hosting demos, and making sure plenty of food trucks are parked nearby.

Not to be outdone, GameStop will be hosting launch events of its own, opening more than 800 of its retail stores at 12:01 AM March 27 to give gamers a crack at the new system. For folks balking at the $250 price tag, GameStop will also be offering $50 to $100 credits toward the purchase of a new Nintendo 3DS system for folks who trade in a used Nintendo DS Lite, DSi, or DSI XL system.

Mega-retailer Walmart doesn’t want to be left out of the mix either: Walmart says it will have the Nintendo 3DS available in all its stores and online on launch day, but Walmart customers in Alabama, Arkansas, Florida, Georgia, Kentucky, Missouri, Mississippi, Oklahoma, North Carolina, Tennessee, Texas, and South Carolina get a special treat: they can trade in up to two used Nintendo DS systems for $100 credit apiece towards the purchase of a Nintendo 3DS. Walmart plans to run the trade-in promotion through April 30, or while supplies last.

sâmbătă, 26 martie 2011

Nvidia GeForce GTX 590 dual GPU graphics card now available

Nvidia says its new GeForce GTX 590 dual-CPU video card is both the world's fastest and, thanks to a special cooling system, the world's quietest.

Graphics developer Nvidia has formally launched its latest high-end PC video card, the GeForce GTX 590. The company is touting the card as the fastest DirectX 11 graphics card ever built, featuring a dual-CPU design that amounts to two GeForce GTX 580 systems glommed together and an innovative new cooling system that Nvidia says makes the GeForce GTX 590 the quietest high-performance card on the planet.
Nvidia GeForce GTX 590
“The GTX 590 is the best dual GPU product ever built,” said Nvidia’s GeForce GPU general manager Drew Henry, in a statement. “With leading performance, support for multi-monitor 3D gaming, Quad SLI, and an acoustic envelope that begs to be heard for how quiet it is, the GTX 590 epitomizes what a perfect dual graphics card looks, performs, and sounds like.”
The GTX 590 offers a total of 1024 Nvidia Cuda processing cores, 3 GB of onboard GDDR5 video memory, and supports a heap of high-end graphics technologies: DirectX 11, Nvidia’s 3D Vision, Cuda, Physx< SLI, OpenGL 4.1, and the card is ready for Quad SLI setups for folks who need mammoth screen real estate. The GTX 11 is a behemoth—a full 11-inch, dual-slot card—but it spots four separate video outputs and supports up to four separate displays. And if folks really want to push the edges, the card will support up to 3 3D displays at a combined resolution of up to 5,760 by 1,080 pixels via Nvidia's 3D Vision Surround technology.

The GTX 590 sports dual vapor chambers as part of an innovative cooling system: Nvidia says the GTX 590 outputs only 48 db of noise, which it claims is twice as quiet as its nearest competitor under full graphics load. (It should be noted that “twice as loud” as 48 db would be about 58 db, not 96 db: the decibel scale is logarithmic, and human perception of sound is a little odd.)

However, for all that the GTX 590 has the parts of two GeForce GTX 580s slapped together, there are a few sacrifices along the way: the GPUs are running at a somewhat slower 607 MHz, the processor clock is running as 1215 MHz, and the memory clock runs at 3.4 GHz. Nonetheless, the GTX 590 should deliver impressive graphics performance…although third party reviews seems to put its performance in roughly the same league as AMD’s Radeon HD 6990, the current leader in single-card graphics systems. However, the GTX 590 should run much quieter than AMD’s offering.

The Nvidia GeForce GTX 590 is available now for an estimated price of $699.

Pioneer SE-NC31C-K earbuds sport active noise cancellation

Pioneer's new SE-NC31C-K earbuds sport active noise cancellation so listeners can hear more of their music and less of what's happening around them.

One reason audiologists have been decrying the so-called “iPod generation” is that users of portable media players tend to wear them everywhere they go, turning up the volume louder and louder in order to block out sounds around them and focus on their music, podcasts, video, or what-have-you. Over time, all that earbud-blasting will take a toll on users’ hearing.
Pioneer SE-NC31C-K earbuds
For some folks, a solution might be headphones like the new Pioneer SE-NC31C-K, which features active noise cancellation circuitry. The idea is that the SE-NC31C-K’s sport microphones on ear earpiece that enable the headphones to detect ambient sounds in the environment, then electronically generate interference that substantially eliminates that sound at the users’ ear, leaving (mostly) only the music or other audio the user wants to hear.

“It’s amazing how much more of your music can be heard through the SE-NC31C-K’s in environments such as airplanes, where there’s constant noise being produced around you,” said Pioneer Electronics USA director for AV marketing and product planning Chris Walker, in a statement. “Our new SE-NC31C-K earbuds deliver an elevated music experience that you wouldn’t get out of typical in-ear headphones

Pioneer says the SE-NC31C-Ks can eliminate up to 90 percent of ambient sound (measured at 300Hz). The SE-NC31C-Ks also feature 14.6mm drivers and claim frequency response from 5 to 16,000 Hz. The headphones require a single AAA battery to drive the noise cancellation technology (Pioneer says it should last for about 120 hours), and users can extend battery life by turning off the noise cancellation circuitry if they’re in a quiet place or if the battery runs out: in those cases, the SE-NC31C-Ks function just like normal earbuds.

The SE-NC31C-Ks come with an in-flight plug adapter, four sizes of ear tips, and a carrying pouch. They’re available now for a suggested price of $99.

‘Lame’ Color photo-sharing app to address user complaints with update next week

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Color, a new mobile app that shares users' photos with any other nearby user, has been pounded by bad reviews in the first 24 hours after its release. But the company is listening, and says an update to address the complaints is on its way.

The newly launched public photo-sharing app Color, available for iOS and Android devices, took the tech world by storm Thursday after it received a massive $41 million pre-release cash injection from venture capitalists. Much of the enthusiasm surrounding the app also came from its radical functionality, which treats all photos taken in the app as public, and shares those photos with any other Color user within 150 feet, friend and stranger alike.

Because Color decides for you who gets to see your photos, and bases this entirely around being nearby other Color users, the first-day reviews aren’t good. Early adopters say that the app is not only worthless unless used within the vicinity of other Color users, but also makes them feel lonely because their pictures are the only ones that show up in the app when they use it alone.

The problem is so apparent that on iTunes the first thing in the app’s description is “WARNING: DON’T USE COLOR ALONE.” The app currently has only a two-star rating based on just over 200 reviews. (The majority gave the app one star.)

Users also complained that the app includes very little instruction for how to use it, and doesn’t explain what the app does.

Not surprisingly, the company is taking the criticisms extremely seriously, and is already working on an update to fix the “loneliness” problem, reports Mashable.

According to Color co-founder and CEO Bill Nguyen, the update will do two things: First, make it impossible to use the app unless other Color users are around; and second, increase the distance required for another user to be considered “nearby.”

Nguyen says the update will allow the app to determine the appropriate distance for creating the app’s “dynamic network” based upon the population density of a user’s location. So, in tightly populated cities like New York or Tokyo, the app’s current 150 radius could still work well. But for spread-out cities or in smaller communities, the app will increase the distance automatically to ensure that all users can access other’s photo streams.
The update should be available as soon as the middle of next week. Until then, we recommend anxious Color users simply get more friends.

Olympus XZ-1 Review

Review: The Olympus XZ-1 digital camera offers aspiring photographers a chance to step up to better image quality and manual controls, without all the bulk and expense of a full DSLR.
Olympus XZ-1
The XZ-1 is a new addition to the Olympus lineup, and packages the power of a DSLR into…well, almost point-and-shoot size. While the device might be a little much for some pockets (not all) to handle, its capability and simplicity should at the very least cause pause before your next camera purchase.

Unlike some Micro-Four-Thirds or even beginner DSLRs, there’s nothing intimidating about the make and mold of the XZ-1. That said, novices might find themselves relying on its iAuto settings before rushing into any of its manual capabilities. But once you get there, you’ll be happy you took the plunge.

Olympus also outfits the XZ-1 with a highly capably OLED display, and of course, a wide-angle lens that can step up to just about any dimly lit scenario.

Features and design 

Our first impression of the XZ-1 is how sleek and compact the wide-angle camera feels. Its chassis is very reminiscent of the Nikon CoolPix P300. It’s remarkable that manufacturers are able to fit extremely capable lenses onto such discreet bodies, and looks alone will tell you the XZ-1 is a pocket cam. However, put one in the palm of your hand and you’ll immediately understand you’re dealing with a real machine. The camera has some heft (but not bulk) to it, something new photographers might shy away from but enthusiasts will find to be a comforting indication of quality. Just to give you an idea, the XZ-1 weighs in at just under 10-ounces, and units from Olympus’ entry-level digicams usually come in around four to six ounces. If you’re a fan of all things thinner, lighter, and smaller and in the market for a wide angle camera, you might be leaning toward something like the CoolPix P300 (6.7-ounces), but we personally like a little bit of weight when using compact DLSRs for manual shooting.
Olympus XZ-1
While we’re being shallow, we should address the fact that the XZ-1 comes in white and black. We’re fans of both options: The white is inarguably eye-catching, but there’s the all-business look to the matte black.

Onto more important things. The XZ-1 measures 110.6mm x 64.8mm x 42.3 mm (width x height x depth) and offers shooters a nice, wide 3-inch OLED display. The OLED screen gives photographers a clearer, sharper, more contrasted image – and its resolution of 610,000 pixels doesn’t hurt either. The functions are simple to master, with a dedicated power butter and shutter, a top dial for adjusting your manual settings as well as selecting iAuto, auto-scene options, and built-art filters. On the camera’s back panel, you have your dedicated video recording button, playback function, and turning dial for determining shutter and aperture manually, as well as a host of other settings. This dial also serves as your navigator for scrolling through photos.
Olympus XZ-1
The flash is manual only: Experienced shooters will appreciate a camera that doesn’t self-determine when to light up a setting and newbies might find themselves momentarily confused, but in general this is an appreciated feature of the camera. It also comes with a hot shoe attachment.
Olympus XZ-1
The design is simple without being obnoxiously minimalistic, and transitional learners will be able to use the manual settings without feeling alienated by a crowded screen. DSLR loyalists will of course find the lack of a viewfinder with all the settings annoying, but sacrifices have to made when using a compact camera – and that’s one of them.

What’s in the box 

In addition to the XZ-1 itself, Olympus includes a lithium ion battery, USB cable, AV cable, USB-AC adapter, the various required straps and lens caps, and a setup CD.

vineri, 25 martie 2011

Boxee to release iPad app that streams video to enabled devices

Boxee Box

Boxee VP Andrew Kippen has confirmed that his company plans to release an iPad app that will enable video streaming to TVs, PCs and Macs loaded with Boxee software.


Video streaming company Boxee confirmed this week plans to release an iPad app that will allow for streaming to any device that runs Boxee software, reports Pocket-lint. The functionality will include not only televisions hooked up to Boxee’s D-Link box, but also any PC or Mac that has the Boxee software installed.
Pocket-lint originally reported that the Boxee app would use Apple’s AirPlay to facilitate the app’s streaming functionality. But Boxee vice president of marketing Andrew Kippen later told the publication that the software would be “kinda like AirPlay, but not quite.”

Kippen did not say exactly how the Boxee software would resemble, or differ from AirPlay.

News of the Boxee app coincides with a report out yesterday that claims Apple is considering expanding AirPlay to include — you guessed it — video streaming from the iPad and iPhone.

According to anonymous sources who spoke with Bloomberg, the AirPlay software would be liscensed by Apple to third-party electronics makers. Currently, AirPlay is only licensed for audio streaming, not video. The updated AirPlay would enable the streaming of videos, movies and TV shows from Apple iOS devices to enabled televisions.

TVs loaded with AirPlay could arrive as early as this year, sources say.

AirPlay does enabled video streaming to Apple TV systems. But companies would reportedly have to pay Apple $4 for each device that ships with AirPlay onboard.

With Google also trying to break into our living rooms with Google TV, and connected TV sales ballooning, it’s clear that our home entertainment systems are about to be hooked in to the Internet and our other devices more than ever before.

We have not yet heard when Boxee plans to release their upcoming streaming app. But we’ll certainly let you know as soon as they do.

PlayStation 3 hacker ‘GeoHot’ flees country

Georoge-Hotz-geohot
Sony still intends to prosecute famed PlayStation 3 hacker Geohot - but only if they can find him south of the border.

According to new court documents Sony has filed, infamous PS3 hacker George “Geohot” Hotz has fled the country. As we recently reported, Sony was granted access to Hotz’s PayPal records and through this data was able to determine that the alleged PS3 jailbreaker is hunkering down in South America.

The document states that “Hotz is now in South America, an excuse for why he will not immediately provide components of his hard drives as requested… Hotz’s attempts to dodge this Court’s authority raise very serious questions.” Investigators from the Sony Computer Entertainment America LLC (SCEA) also claim in the report that they’ve determined Hotz did indeed remove “integral components of his impounded hard drives prior to delivery them to a third party,” and goes on to assert that he should be tried under California state law.

The SCEA also alleges that Hotz lied about his PSN account. He has maintained he hadn’t registered an account, meaning he hadn’t signed his name to certain agreements in the fine print – which includes entering “a binding agreement with SCEA” that if infringed upon means Sony can take the guilty party “in a court within San Mateo County, California.” And apparently “In March 2010, Hotz signed up for a PlayStation Network (‘PSN’) Account using a new PlayStation 3 computer entertainment system.”

By all accounts, it appears that GeoHot is in trouble. Hiding in South America doesn’t speak to his cause, either.

T-Mobile Astound (Nokia C7) breathes life back into Symbian

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Nokia may be moving toward Windows Phone, but with the T-Mobile Astound (C7), it shows that with a few needed upgrades, Symbian can still function as a good entry-level smartphone.
Nokia may have signed a deal with Microsoft, but it isn’t ready to abandon Symbian just yet. While it readies its first batch of Windows Phones, the Finnish handset maker is giving Symbian one more shot in the U.S. market. Together with T-Mobile, a wireless carrier that will similarly cede itself to AT&T in the year ahead, it has released the C7 under a friendly new name the “T-Mobile Astound.” And astound it does. It took a complete death in the U.S. market, but Nokia has fixed a few of the most glaring issues with its most recent slate of Symbian devices and we’re happy to say that the C7 is a decent beginner device for those who want to wade, not plunge, into the land of smartphones.

Snappier

If you used the Nokia N8 or other recent Symbian devices, the first thing you’ll notice about the Astound is how snappy it is. Nokia took steps to speed up the responsiveness of the homescreens and app start-ups on the C7 and their efforts were well worth it. With the widgeted homescreens of Symban 3.0, the Astound looks and acts like part of the Android and iOS gang.

QWERTY

ctia-2011-nokia-astound-facebookCombined with its optimized response speed is a new QWERTY keyboard for both landscape and vertical orientations. Better still, it comes complete with swipe, the same finger-slide-to-type service that has been implemented in a number of Android devices. The result is much more usable and efficient than Nokia’s old T9 numeric keypad and old Symbian 3.0 keyboard. I am not terribly familiar with Swipe, as I’m still stuck with the original Motorola Droid, but I picked it up fairly quickly while testing out the C7. The keyboard could still use a few tweaks, but I’m not complaining. This is a good step forward for Nokia.

Usable Web browser

In the age of mobile Web browsing, Nokia’s previous Symbian 3 browser was wholly unacceptable. It had the navigation and feel of a five year old mobile browser and its performance was dreadful. In reaction to this criticism, Nokia has built a new browser for the T-Mobile Astound from the popular WebKit toolset, which is the same technology that is at the core of Apple’s Safari, Google’s Chrome, and many mobile Web browsers.
I apologize at how fast the representative passes over the browser in the video below, but rest assured that it rendered pages at a competitive speed and I had no problem pinching-to-zoom and performing other basic functions. Nokia also has a single tool button in the lower right that brings up a menu of options if you’d like to do something like find a bookmark.

Solid specs

The Nokia C7 (T-Mobile Astound) has a 3.5-inch AMOLED touchscreen and a relatively thin frame at 10.5mm. It has 8GB of internal storage, a MicroSD slot, and supports T-Mobile’s “4G” HSPA+ network. I wasn’t able to find out how powerful the processor or how much RAM the device has, but it is made of 60 percent recycled material, making it a fairly green phone. Nokia’s press releases tout how energy efficient the phone is as well.
Finally, one of Nokia’s greatest strengths is its cameras and the C7 comes with a solid 8MP camera with a dual-LED flash. For a smartphone camera, it performs very well, as do most Nokia phones.

It’s not perfect

I wouldn’t be fair if I didn’t mention that there are a host of outdated and inefficient features inherent in Symbian. Despite the shot in the arm Nokia has given the aging OS, its problems will shine through if you use the device for more than its basic functions. I can’t recommend the C7 (and neither does Nokia) for advanced users, but beginners could do far worse. With that said, if the T-Mobile Astound is a sign of things to come from the Finnish handset maker, mark me down as interested.
The Astound will hit T-Mobile on April 6 for $79.99 with a two-year contract.

joi, 24 martie 2011

Apple pulls ‘gay cure’ app from App Store

exodus international
Apple has pulled the controversial Exodus International app because it "violates developer guidelines," according to an Apple spokesman.
Apple has reacted to the backlash over the presence of the so-called “gay cure” app in the iTunes App Store. As of yesterday evening, the controversial mobile application is no longer available to download — yanked off the virtual shelves by Apple. It’s safe to say that public perception was a key factor in the decision
The Florida-based Christian group, Exodus International, which sponsored the app calls itself “the world’s largest ministry to individuals and families impacted by homosexuality.” The app was reportedly an effort to reach out to LGBT young adults so that they might be “freed from homosexuality.” The group promotes the app as having received a 4+ rating from Apple, meaning it contained “no objectionable material.”
The app in question, eponymously named Exodus International, appeared in the App Store in mid-February, prompting a growing tide of criticism. Over 150,000 people signed an online petition at Change.org asking Apple to pull the app.
“Apple made a wise and responsible decision to dump an offensive app that demonized gay and lesbian people,” said Wayne Besen, executive director of Truth Wins Out, the organization that sponsored the position. “The real winners today are LGBT youth who are safer and less at risk for receiving Exodus’ malice and misinformation.”
Senior leaders of Exodus International have claimed that the app’s intentions have been misrepresented.
“It’s being touted as a gay cure app, and nothing could be further from the truth,” Jeff Buchanan, senior director of church equipping and student ministries for Exodus International, told Fox News. “We present a redemptive, Biblical world view on sexuality … it’s a message of love and acceptance of those that are struggling with same-sex attraction.”
In the same Fox News report Apple spokesman Tom Neumayr is quoted saying, “We removed the Exodus International app from the App Store because it violates the developer guidelines by being offensive to large groups of people.”
Exodus International’s president Alan Chambers responded to the app’s removal in a tweet: “It’s official, the @ExodusInl App is no longer in the @AppStore. Incredibly disappointing. Watch out, it could happen to you.”

T-Mobile G2x: hands-on with LG’s HDMI Mirroring Android phone

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The T-Mobile G2x by LG is a solid new dual-core Android phone, but we're very impressed with its HDMI Mirroring, which lets users instantly stream content to an HDTV. CTIA impressions inside.


T-Mobile (soon to be AT&T) and LG have a great relationship. Together, the companies are working together on the G-Slate tablet and a new premium Android phone, the T-Mobile G2x. I got my hands on the G2x yesterday afternoon and it has some impressive features. Most notably, the ability to instantly stream HDMI content (via its Mini HDMI port). This feature is called HDMI Mirroring. When connected to a big screen, I was able to actually use the phone as a controller and play Android games on a 40-inch TV screen. This feature isn’t brand new, but out of the box, it’s an interesting addition.

The G2x doesn’t skimp much on specs either. It runs Android 2.2 (2.3 coming, they tell me), can run on T-Mobile’s HSPA+ high speed network, has a 1GHz Tegra 2 dual-core processor, 4.0-inch display (480×800), 512MB of RAM, and 8GB of internal storage. The rear camera pumps out 8MP images with a built-in flash and can record 1080p video at 24fps–the front camera is 1.3MP.

LG’s Optimus UI add-on to Android is pretty minimal and mostly lets Google’s OS do its thing, which I like, and the overall experience was very snappy, if a bit standard for an Android device. For the most part, this is a good looking, solid new Android phone with a responsive and bright screen. We look forward to checking it out at launch, but it appears to be a great addition to T-Mobile’s burgeoning Android lineup.

I’ve included a short video below from the show floor below that runs through some of the features. Please forgive the lack of focus.

Samsung unveils new iPad-thin Galaxy Tab models

Samsung unveils new iPad-thin Galaxy Tab models

samsung-ctia-2011-galaxy-tab-10-old-on-display

At its CTIA "Unpacked" event today, Samsung showed off a refreshed, thinner Galaxy Tab 10.1 and its brand new Galaxy Tab 8.9 as well as pricing/availability for both.


For many companies, CTIA has taken a backseat to the Mobile World Congress and CES this year, but not for Samsung. Just a month after unveiling its Galaxy S II and Galaxy Tab 10.1, Samsung showed off two new tablets and mouthful of software and UI enhancements for its entire tablet lineup. Our complete recap is below.

Newer, thinner Samsung Galaxy Tab 10.1

samsung-ctia-2011-galaxy-tab-10-new

In a sign that competition is incredibly stiff in the tablet space, In the last two weeks, Samsung went back to the drawing board with its already revealed Galaxy Tab 10.1 and remade it. The new tablet has done away with the hard corners of the Galaxy Tab 7, now sporting rounded edges and a flatter back. The large, round Samsung logo on the back of the unit has also been replaced by a more minimal logo without the circle.
The manufacturer claims that the new 10.1 is the “thinnest and largest tablet in the industry.” It measures a scant 8.6 mm thick. For comparison, the old Tab 10.1 (unveiled Feb. 13) was 10.9 mm thick and the new iPad 2 is 8.8 mm thick. The back of the unit features an “easy grip” material.

Oddly, the 10.1 units on display at CTIA are still the older, fatter 10.1. The newly designed, thinner Tab 10.1 was in a plastic display case and hasn’t yet been seen in operation.

samsung-ctia-2011-galaxy-tab-10-new-2

Galaxy Tab 10.1 specs:

  • Weight: 595 grams (Samsung claims lightest in market)
  • Thickness: 8.6 mm
  • Sound: dual-speakers (stereo)Cameras: 2MP front, 720p rear
  • Processor: Dual-coreBattery: 6800 mAh (10 hours of video playback)
  • Resolution: 1280×800
  • Connection: 4G HSPA+ up to 21MBPS (LTE and WiMax coming)
  • OS: Android 3.0 Honeycomb with new TouchWiz 4.0 UX added on top
  • Software: Full suite of newly announced Samsung e-book stores, music, media, enterprise, magazine, productivity apps
  • Samsung Stick Bluetooth headset
  • HDMI dock available
  • USB Connection kit availableSamsung Galaxy Tab 8.9
samsung-ctia-2011-galaxy-tab-89-full

In addition to the revamped 10.1, Samsung announced its new Galaxy Tab 8.9, a slightly smaller tablet that is being marketed as more of a productivity device than the 10.1, which is being framed as a movie and media consumption tablet. The new Tab 8.9 isn’t a whole lot smaller than the 10.1, but Samsung claims it is just small enough to fit in a business suit pocket. For the most part, the Tab 8.9 shares most of its design with the new 10.1 including the grip rubber back.

Much like the Tab 10.1, the working Tab 8.9s on the show floor are of an unannounced, older design. The newly designed, thinner Tab 8.9 was in a plastic display case and I haven’t seen it working.

samsung-ctia-2011-galaxy-tab-89-back

Galaxy Tab 8.9 specs:
  • Weight: 470 grams (Samsung claims lightest in market)
  • Thickness: 8.6 mmSound: dual-speakers (stereo)
  • Cameras: 2MP front, 720p rear
  • Processor: Dual-coreBattery: 6000 mAh (10 hours of video playback)
  • Resolution: 1280×800
  • Connection: 4G HSPA+ up to 21MBPS (LTE and WiMax coming)
  • OS: Android 3.0 Honeycomb with new TouchWiz 4.0 UX added on top
  • Software: Full suite of newly announced Samsung e-book stores, music, media, enterprise, magazine, productivity apps
  • Samsung Stick Bluetooth headset
  • HDMI dock available
  • USB Connection kit available

Pricing and availability

In a unique movie, Samsung also announced pricing and availability information for both new tablets. Both will come in Wi-Fi and 3G (and HSPA+ for AT&T) versions at 16GB and 32GB, just like the iPad 2. The prices for the 10.1 match the iPad 2, while the 8.9 actually undercuts Apple a bit. 3G and 4G versions will be very competitive, claims the company.
  • Galaxy Tab 10.1 Wi-Fi: 16GB for $499, 32GB for $599 – Coming June 8
  • Galaxy Tab 8.9 Wi-Fi: 16GB for $469, 32GB for $569 – Coming early summer

Crysis 2 Review

Review: Crytek manages to live up to the hype with Crysis 2, the best-looking console game ever made (except for the glitches).
Crysis 2
If you have played video games over the last few years, then you have probably heard the line “Can it run Crysis?” That phrase has almost taken on meme levels, and one day could stand next to classic expressions such as “All your base are belong to us,”, and “Our princess is in another castle”. The original Crysis was something of a graphics vampire, and only the strongest (computers) survived—or at least only the strongest were able to run the game at its full potential. It was also a well-made game beyond just the graphics, which further propelled the its burgeoning legend. So when the sequel was announced to be heading to consoles where most of us lowly mortals can actually try to play the damn thing, the anticipation was high, to say he least.

The original game was a commercial success, with 3 million copies sold around the world, but the console market opens the franchise up to a new and much larger potential audience. But can it bring that level of legendary graphical excellence to the console market and succeed on a new platform? The answer is yes, very much so.

There are a few glitches that pop up now and then, and the story takes a while to get going–especially for people who didn’t play the first game–but these are minor complaints, and quickly forgotten compared to the fantastic overall package Crysis 2 offers. Continue on to find out more in our in-depth review.

Welcome to New York! Now go kill stuff 

The story of Crysis 2 serves as both an introduction to the series, as well as a direct continuation of the original game—because let’s face it, the majority of people playing the console version of this game won’t have a clue what the story is about, except that you are in New York and there are aliens that need a whuppin’. But then again, what more do you really need to know?

You take control of Alcatraz, a new protagonist to the series who is part of  Marine Recon Force, and is shot down en route to a New York, which has been hit by a plague that is related to the ongoing alien invasion. With his team scattered or dead, Alcatraz is severely wounded and rescued by Prophet, one of the nanosuited soldiers from the first game. In the original game, Prophet was captured and presumed dead, but later returned with a connection to the aliens that allowed him to understand them better than anyone else. Prophet, however, has seen better days. He gives you his suit, then tasks you with the protection of a Doctor who has information on how to fight the aliens.

The nanosuit that Alcatraz is now wearing is special though, and it has a connection to the aliens that makes it the most effective weapon against them.





Crysis 2

Standing in the way of some good clean alien killin’ fun is the CELL private military that works for Crynet, the makers of the suit. They think that you are Prophet, and they want their suit back, with or without you attached.

Fans of the original will appreciate the connection to Prophet, while the inclusion of a new character is a good idea by the developers Crytek to start the series off for new fans. If you don’t have a clue who Prophet is though, or if you just don’t care about the character, the early part of he game is slow going in terms of story.
The problem with the story is simply that it takes a long time to get going—it will be several hours before you complete your initial goals and begin to get a sense of what is really going on. This isn’t a major issue though, as once the game really begins and you are in control of Alcatraz, you are trust into combat and will rarely have a moment to focus on the plot anyway.

As the game progresses and you are pushed further into the thick of a crumbling New York, the story does pick up, as does the level of intensity. Still, there is just something missing from the plot. The characters aren’t very well realized, and your own character is never fleshed out at all. The emphasis is on the look and play of the game, and it shows. The plot is very adult, and it features mature themes, but it feels more like an intellectual exercise than an emotional one.

This is a minor complaint though. The story does pick up, which wipes way the beginning, when you are given plot details almost grudgingly. The gamecan last between 12 and 15 hours depending on how you play—which leads to another brilliant feature of the Crysis series.

Choreographing the Sandbox 

Crysis 2 features a gameplay mechanic that Crytek has dubbed a “choreographed sandbox”. This style originally debuted on the developer’s first entry, Far Cry, but Crysis 2 does it a bit differently. Where Far Cry had huge open environments to allow you to choose how to get to your objective (which worked in a mostly nature setting) the streets of New York are a bit different.

When you enter a new area, you put your visor down and the onboard computer gives you multiple options on how to proceed. The locations are still huge and there are several paths to each objective, but the game keeps you in the same area. As a result, unlike Far Cry, which featured huge lengths of wandering aimlessly, you are always in the middle of the fight. Basically, the choreographed sandbox still keeps you on a linear path, but it gives you several options in regards to tactics.


Crysis 2

The AI is also a big part, and when it works properly—which is doesn’t always—the enemies will react to your tactics and plan accordingly. If they are behind a barrier and you are shooting over them, they will not raise their heads, instead they will move to the side and try to find new cover. They might also try to lob a grenade or rejoin their teammates to try to flank you. It is an incredibly advanced AI. It doesn’t always work—more on that in a bit—but when it does it is remarkable.

This gameplay style alone should guarantee that each time you play through you can have a different experience, and there are several options. If you choose to go Leroy Jenkins on an area, you can, then the next time you play you can put on your Sam Fisher face and sneak by it–the choice is up to how you want to play it.

Gameplay done right 

The hook of the Crysis series is the nanosuit that you wear, which gives you certain abilities. The first of these is the visor, which gives you an augmented-reality view and offers you a look at where the objective is, points of interest, weapon locations, and where enemies are. There is also a nanoview, which is essentially a thermal view with a fancy name.

But the real feature of the suit comes from the stealth and armor abilities. Both of which are available at any time, as long as you have energy for the suit, which regenerates. You can also upgrade your suit throughout the game by picking up alien material off the corpses of fallen alien enemies. These unlock mostly passive enhancements, with a few exceptions, including things like a ground stomp.

The guns are also plentiful, and each firearm will feature certain additions. For example, some SCAR rifles will have a silencer, while others will not, but they may have a long-range scope. These attachments can also be added and removed on the fly for each gun. The further you progress through the game, the more powerful attachments you will find, including things like grenade launchers and the like. It makes switching weapons fun and natural.

Crysis 2

All of these things together, plus the standard abilities for the suit like a power jump, ledge grabs and sprinting all offer a fantastic sense of balance. You need to learn to use the tools you have—all of them—and as you do you will see the care that the developers spent on each aspect of the game.

If your normal style in FPS-type games is to move slowly and utilize stealth, you will have your moments, but there are also times when you will need to run at the enemy and attack head on. You can also throw on a silencer and snipe from distance, but you then switch to a shotgun and jump into the middle of the battle when the enemy begins to try to flank your location. The energy gauge is well designed, and it will run down quickly, but it also regenerates at a good pace to make sure you are using your perks but not relying on any one style of attack.

If there are any complaints to be leveled at the gameplay, it is the same issue as with the story—it takes a while to get going. The suit is yours immediately, but although there are plenty of weapons in the game, you won’t see more than three or four until a few hours in. The same is true for the alien samples you need to upgrade your suit. Again though, minor complaints.

The story might have its dull spots and likely won’t totally immerse many, but the gameplay is more than enough to win most people over.

So can it run Crysis? 

I’ll put this simply, just so there is no ambiguity—Crysis 2 is the best-looking game ever made for consoles. There really isn’t anything that compares to it. When it comes to consoles, there is a ceiling to the graphical quality–there is only so much a console can do. You won’t come home and pop in a game on your 360 and suddenly be fooled with graphics so good you think they are live-action, the hardware just isn’t up to it. That being said, Crysis 2 does things I simply didn’t know where possible on a console.

The game looks stunning, but beyond that, the most impressive thing is the level of detail. It is positively staggering. When you see a wall in the game filled with images, as you approach you will see that the images are individual pictures of people and no two look alike. Every road looks like it is worn and cracked, and every wall is adorned with paintings. But the real king is the lighting effects.

Time plays a big part in the game, and you will find yourself moving through New York at various times of day. Whether it is the dead of night, or high noon, the world reacts accordingly, and it is always, always amazing to see.

Perhaps the most impressive thing about the game is that throughout the relatively lengthy campaign, Crysis 2 just keeps looking awesome. Each new area has something to look at, and each section will have you stopping to just look around for a minute. Crytek knew they had a reputation to uphold, and they lived up to it.

Multiplayer 

It is almost like there is a court order somewhere that requires all games, especially FPS games to feature a multiplayer, and Crysis 2 is no different. The online section offers six game modes over 12 maps, with several upgrades, modifiers and levels to gain experience through.

The experience system is familiar to anyone that has played online FPS games. As you make kills, assists or help with objectives, you earn experience, which then unlocks new weapons and suit perks. As you use each weapon, you can add attachments to each weapon as well. Pretty familiar stuff.

The game modes are: Team Instant Action, a team deathmatch mode; Instant Action, a free-for-all; Crash Site, a game similar to headquarters in Call of Duty, where an alien pod lands and you need to hold the territory to gain points; Capture the Relay, essentially capture the flag; Extraction, a round-based game where one team defends and the other attempts to capture “ticks” and bring them back to their base, which in turn gives them a nanosuit boost; Assault, another round-based game where one team attempts to break in to the defending team’s base and download information, while the other team is a special assault class that tries to stop them.

Crysis 2

There are also several modifiers to help keep it interesting, including things like “beginner’s playground”, which limits the games to players under the rank of 10 only. You can also play with squads or without, and there is even an option to play without nanosuits.

The game types are all fun and familiar, but it will require patience, as the games are unlocked by progressing to certain levels. In general the games are fun and fast paced, but like with the game, it takes a while to get to the point where you can experience the things you may want.

The multiplayer modes move as well as the game, and the inclusion of the suit powers—which use more energy than in the campaign to make it fair—create some incredibly original fights. You may be chasing someone when they go invisible and climb a wall, then ground stomp you and attack. There are also plenty of weapons and attachments to use, but again, it takes a while to get to the point where you have the weapons you want unlocked. The games themselves are well balanced, but the leveling system is a bit off. Most of the game types are even locked until mid-level ranks, which is odd. It might help it keep the game fresh and encourage the longevity of the game though. When the demo was released, many complained about an imbalance that favored certain classes like snipers, but that is something that changes in higher levels.

If you have the patience to level up and stick with it through the brutal early ranks, you will find a deep and engrossing multiplayer experience.

The ugly 

For all its beauty, there are a few flaws with Crysis 2. With a game this beautiful, I hate pointing out the flaws. It is like eating a perfectly cooked steak and finding that it is just a bit over-salted. Sadly, the game just has glitches. They are all minor, and in another game might not even be noticeable, but they are there. One example of this is the reflection in windows, which is rarely the actual reflection you should see. This is almost never an issue, but when the reflection on a skyscraper is of something that isn’t there, it is bit jarring. I doubt this would even be noticeable in another game, but it stands out in Crysis 2.

The bigger issue is the enemy AI, which switches from brilliant to broken at the drop of a hat. Sometimes you will be in an intense firefight and realize that the enemy has flanked you, forcing you to change tactics and find new cover. Other times you will walk up to them as they are frozen in place, or they might run directly into a wall and suddenly begin a surreal dance party. It is an issue.

The flaws in Crysis 2 are rare though, and while you will see some odd glitches, they are the exception rather than the rule.

Conclusion 

Despite the slow starting story and the handful of glitches, the staggering beauty and well-balanced gameplay make the single-player campaign among the most technically sophisticated games of this generation of consoles. Throw in the multiplayer and you have a fantastic overall package.

You will root for this game to be perfect, because it comes so close. But because of that, when it fails, it will take you right out of the moment. The story begins slowly, and even though it picks up, it is never really engrossing, while handful of glitches will make a memorable firefight into one you will want to forget.

But, Crysis 2 is still a must play for FPS fans. It is without question the best-looking game on any console, and it is just fun to play. The multiplayer is also a blast, but the long wait to open things up might scare people away and back towards one of the dozens of other online FPS titles waiting to embrace them.

There are a few things to dislike about this game, but they are few, and compared to the excellence of the game, minor. Crysis 2 is a game worth playing, and one that will make a lasting impression.

Score: 9 out of 10 

Rumor: Apple to license full AirPlay technology to outside TV manufacturers

Seems like it Apple isn't dominating a market, it isn't satisfied. In a speculated new move, the company may license AirPlay technology and try to take over connected TVs.


AirPlay
Bloomberg is reporting that “two people familiar with the project” say Apple may license its AirPlay technology to allow streaming content from iOS devices to TVs. As it currently stands, AirPlay is only able to stream audio to select non-Apple devices, but the anonymous sources are suggesting it’s interested in developing the technology to include video. TVs with full AirPlay compatibility could even be coming as soon as this year.

The report claims that “companies pay Apple $4 for each device sold that carries AirPlay,” and the current agreement provides that video is not included.

AirPlay currently can stream any media to an Apple TV system, meaning anything bought via iTunes or self-created content (photos, home movies, etc). To any other television set, it’s audio only. Seeing as the connected box top from Apple has had only mild success compared to rival Internet TVs, it makes sense that a company used to outrageous triumphs in the electronics arena is investigating ways to seriously challenge competitors.

Apple could sell more iPads, iPhones, and iPod touches if it allowed outside electronics manufacturers to sync with AirPlay. Not to mention the fact that it could increase iTunes sales. The digital media library doesn’t necessarily need the help, but with competitors threatening to come out of the woodwork it certainly couldn’t hurt Apple hold on the market. Of course, it would also rake in more money off licensing fees on manufacturers that want to include AirPlay A/V technology in their TVs.

Of course, this would be a somewhat unprecedented move for Apple, which doesn’t look to kindly on licensing its technology to outside developers – it’s a truly in-house company. But AirPlay was an exception before, and maybe allowing manufacturers to use it for audio was just the first step. Video could be next. And now is certainly the time: Consumers are jumping on board with connected TVs and streaming content, and content providers would be wise to act quickly and rope in loyal customers early on.

Our question is, what manufacturers would Apple be collaborating with (at least initially) on this project? Many of the companies already licensing AirPlay technology, like Pioneer, Marantz and iHome, have no presence in the TV world. Many TV manufacturers (like Sony) already have competing streaming video products. Who’s Apple’s ideal partner?

miercuri, 23 martie 2011

The First Templar begins the bloody hunt for the Holy Grail in this new trailer


Kalypso Media have released a new trailer for the upcoming adventure game The First Templar, where you fight your way through the 13th century Crusades in search of the Holy Grail.


Head back in time to the lovely and scenic 13th century, home of the Crusades (one of them), and take the role of a member of the Templar Knights in the newest adventure game offering from Kalypso Media.

It is unclear whether or not you face off against a castle full of Frenchmen that taunt you mercilessly about the amount of weight a European swallow could carry as opposed to an African swallow (although obviously the African swallow is non-migratory), but in the upcoming adventure title, you will follow in the fine tradition of Indiana Jones and Monty Python and hunt the Holy Grail. Although it probably won’t be as silly, and you are likely to use an actual horse rather than coconuts.

The details on the game’s story are still fairly vague. You play a member of the Templar Knights, and with the help of the noble lady Celian, the two of you attempt to uncover a conspiracy within the Templars that will put you against the Saracen, King Philip of France and the Inquisition. Because NOBODY expects the Spanish Inquisition! Sorry, couldn’t resist.

As you might expect with a story featuring two characters, the game will support co-op play, both online and off. Barring that, a single player will be able to switch between characters at will.

Check out the trailer below, pull up a comfy chair, and look for The First Templar on PC and Xbox 360 on April 26.

Toshiba debuts 14-inch USB-powered LCD monitor

Need more screen real estate? Toshiba's new 14-inch LCD monitor adds another 1,366 by 768-pixel display to a notebook...and runs off USB power.

Notebook computers may have revolutionized the way most people think about computing, but if there’s one thing desktop systems still have going for them, it’s screen real estate. Desktop systems can support substantially larger monitors than a typical notebook—after all, there’s a desk to put it on, and it doesn’t have to fit in a bag! Moreover, many desktop systems these days support multiple monitor setups, and numerous industry studies have demonstrated the productivity benefits of multiple-display configurations.
Toshiba 14-inch USB Mobile LCD Monitor
Now, Toshiba is taking an interesting stab at letting notebook users tap into this world—without losing too much portability. Toshiba has just announced its new 14-inch USB Mobile LCD Monitor, a portable 14-inch secondary display that can be hooked up to most notebook computers. And part of the appeal is that the monitor can run off USB power, so there’s no need to carry around an extra power brick for your additional screen real estate.

“The Mobile Monitor allows traveling businesspeople and students to conduct on-the-spot presentations and share content without the need for a bulky projector or having to crowd around a laptop screen,” said Toshiba America Information Systems director of accessory marketing Paul Collas, in a statement.

The 14-inch USB Mobile LCD Monitor gets its video via USB, so no separate VGA, HDMI, DVI, or DisplayPort output (or cable!) is required. The display measures 14 inches diagonally and sports a native resolution of 1,366 by 768 pixels, a 400:1 contrast ratio, a 16 ms response time, and up to 220 nits (cd/m²) of brightness. Although the unit supports only 256,000 colors (so it’s not going to be a good choice for high-end content creation of video editing), the unit offers dedicated power and brightness controls, is less than one inch thick, and weighs just 2.8 pounds. Toshiba offers a separate AC adapter if folks are really keen to power the unit separately (and thus get the highest possible brightness).

The 14-inch USB Mobile LCD monitor is compatible with systems running Windows XP, Vista, or Windows 7 computer that have USB ports, and it’s available now for a suggested price of $199.99.

T-Mobile’s G-Slate is a decent tablet, but its red & blue 3D is terrible


T-Mobile and LG's new G-Slate tablet has some solid features, but its defining one, 3D, is poorly executed and uses 3D technology out of the 1950s.

LG’s G-Slate has a lot going for it, but 3D ain’t one of them. Though it’s tech specs are decent and its 8.9-inch size is interesting, but after spending some time with the new tablet, I don’t see the value in its most talked about feature: the 3D. Unlike its LG Revolution (LG Thrill 3D on AT&T) handset, which has a glasses-free 3D screen and 3D camera, the G-Slate’s implementation of 3D is bewildering. If a 3D tablet came out in the 1950s, this would be it.

Though the G-Slate has two side-by-side cameras capable of recording stereoscopic images, it lacks a screen capable of displaying them back, likely due to the cost of such a display. While I can understand why LG wouldn’t include a glasses-free or passive 3D screen (passive glasses are the kind you use in movie theaters), their insistence on including 3D playback has brought an old friend back: anaglyph 3D. Remember those terrible red and blue glasses? Yeah, this tablet comes with a pair of those. It’s the only way to view 3D content on the device. You can also record using a single camera or both cameras side-by-side, which shows two separate images/recordings to the left and right of one another. Representatives told me that recording in side-by-side is probably the best method if you hope to output to an external device like a TV. I’m told they can turn the image into 3D, but I cannot verify it. Unless you plan on recording your home movies using technology best found inside a cereal box, I don’t recommend the G-Slate for 3D.

Sadly, though the 3D will probably mar the G-Slate’s chances at success, it is a decent Android Honeycomb tablet if you pretend you didn’t just see those red and blue glasses. It runs on a 1GHz Nvidia Tegra 2 dual-core processor, measures a scant .49” thick, can record 1080p 2-dimensional video, has a 5MP rear camera with LED flash, a 2MP front camera, runs Adobe Flash, and can connect to T-Mobile’s HSPA+ “4G” network. Like the T-Mobile G2s (also by LG), the G-Slate has an HDMI port capable of HDMI Mirroring. It’s demonstrated in the latter half of the video below, but basically, it allows you to instantly stream whatever is on your G-Slate to an external device, like a TV. It’s especially useful for video games, where you can look up and use your tablet like a controller. Throw in 32GB of storage and you have a solid tablet.

The G-Slate doesn’t yet have a price, but it will hit retail stores sometime this Spring.